PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 [90] 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. 3d Modeling ?
  2. Why sit...
  3. Drawing a line or somethink like that...
  4. dynamic allocation of structs can somebody help me get this thing straight...,
  5. Xbox gaming
  6. lib files
  7. Starting SDL!
  8. basic input
  9. New To Gamming?
  10. Graphix
  11. need help getting this function working
  12. passswords
  13. Graphics Libraries Poll (for everyone)
  14. I made a game too.
  15. opengl
  16. boolean algebra / memory manipulation / collision detection
  17. sprite
  18. Ps2
  19. Azbia - a simple RPG game code
  20. 2d artists needed!!
  21. Specific question
  22. people on this board have helped me so much..
  23. Where to start
  24. flood fills?
  25. Inputting text in OpenGL environment
  26. Bresenham Circle Algorithm
  27. Trapping multiple cursor kers
  28. I read the FAQ but...
  29. msdos asteroids
  30. Saving a bitmap.
  31. DirectX
  32. RPG Map Editors?
  33. Which graphic library do you prefer?
  34. Connect 4 with 'average-AI'...
  35. The 'delay()' function and its alternatives...
  36. collision detection
  37. text simple question
  38. Is there a bug in this part of my algorithm for connect 4?
  39. Getting the FPS (Frames Per Second)
  40. Doom Lord engine complete!
  41. Escape to Safety
  42. DirectDraw fade 2
  43. My first Direct X game
  44. My 'Connect four'. Two-player version available. Pls help me with the AI part...
  45. New to graphics in c++
  46. Fade-in/out timing (opionions)
  47. post games you've made here!
  48. Problem with sorting an array
  49. Would this be possible?
  50. Do people still like 2d games