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  1. Tic Tac Toe Minimax Algorithm Problem
  2. How to use timing in simple game such as pong
  3. Advice needed
  4. Console RPG Beginnings
  5. Main-loop vs Event driven.
  6. Help! Double jeopardy game in c++
  7. Why is it important to delete objects?
  8. OpenGL Object Rotation
  9. Putting the web in OpenGL games
  10. Gravity calculations for falling object
  11. I need help with D3D picking with mouse
  12. Create Game = program c
  13. OpenGL complex texture mapping
  14. Help with Dark GDK drawing a constellation (newbie)
  15. blending problems with OpenGL
  16. Tutorial
  17. Problem Passing 2d int arrays between functions?
  18. How to make sound?
  19. reading a .3ds in OpenGL?
  20. OBJ normalize vectors
  21. Correct programing language for games?
  22. OpenGL ES 2.0 how to implement matrix transforms in OpenGL such as glLoadIdentity
  23. Prototype Encounter System
  24. Help with tiny bug spent hours and cant figure it out!
  25. Help with combat algorithm
  26. Problems in creating a Battleships board
  27. Smart Tic Tac Toe!!
  28. Texture Map shows all white in the cube not the pictures
  29. Can i do that? (Sorry, long explanation and it's 4AM).
  30. [D3D9] Point Light not working
  31. Ping Pong - ball movement. Completely random, smooth, not 'locked' movement. How to?
  32. should you use select with udp sockets?
  33. detect if the player has a powercut
  34. Help with snake game in sdl/c
  35. Game networking question
  36. SDL game engine - fireshot
  37. Camera problem
  38. IDirect3DDevice9::GetAvailableTextureMem()
  39. Game advice
  40. after C where to start game programing
  41. HLSL, Error with Color
  42. Detailed ASCII Pong Game, please review!
  43. Is learning how to program in mode 13h still worth it?
  44. Cube map is upside down.
  45. Magic: The Gathering
  46. Sound Recognition
  47. Direct2D on GDI Device Context
  48. I need Help with scripts for a game!
  49. Multiple class instances
  50. Game maps similar to Eye of the Beholder?