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  1. mciSendString, how do you get the filename from the alias
  2. Question about ifstreams efficiency
  3. XNA - continuous obstacles accross the screen
  4. DirectX _8_ - text width
  5. game development & programming skill required
  6. SDL_ttf & OpenGL - text color issue
  7. Game score increasing rapidly....
  8. Graphics problem in turbo c++
  9. Learning Allegro with C++ :D :(
  10. reni2D graphics library
  11. Game Programming general questions... and Math?
  12. Error with FMOD getSpectrum()
  13. Tic Tac Toe Minimax Algorithm Problem
  14. How to use timing in simple game such as pong
  15. Advice needed
  16. Console RPG Beginnings
  17. Main-loop vs Event driven.
  18. Help! Double jeopardy game in c++
  19. Why is it important to delete objects?
  20. OpenGL Object Rotation
  21. Putting the web in OpenGL games
  22. Gravity calculations for falling object
  23. I need help with D3D picking with mouse
  24. Create Game = program c
  25. OpenGL complex texture mapping
  26. Help with Dark GDK drawing a constellation (newbie)
  27. blending problems with OpenGL
  28. Tutorial
  29. Problem Passing 2d int arrays between functions?
  30. How to make sound?
  31. reading a .3ds in OpenGL?
  32. OBJ normalize vectors
  33. Correct programing language for games?
  34. OpenGL ES 2.0 how to implement matrix transforms in OpenGL such as glLoadIdentity
  35. Prototype Encounter System
  36. Help with tiny bug spent hours and cant figure it out!
  37. Help with combat algorithm
  38. Problems in creating a Battleships board
  39. Smart Tic Tac Toe!!
  40. Texture Map shows all white in the cube not the pictures
  41. Can i do that? (Sorry, long explanation and it's 4AM).
  42. [D3D9] Point Light not working
  43. Ping Pong - ball movement. Completely random, smooth, not 'locked' movement. How to?
  44. should you use select with udp sockets?
  45. detect if the player has a powercut
  46. Help with snake game in sdl/c
  47. Game networking question
  48. SDL game engine - fireshot
  49. Camera problem
  50. IDirect3DDevice9::GetAvailableTextureMem()