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  1. Learning Allegro with C++ :D :(
  2. reni2D graphics library
  3. Game Programming general questions... and Math?
  4. Error with FMOD getSpectrum()
  5. Tic Tac Toe Minimax Algorithm Problem
  6. How to use timing in simple game such as pong
  7. Advice needed
  8. Console RPG Beginnings
  9. Main-loop vs Event driven.
  10. Help! Double jeopardy game in c++
  11. Why is it important to delete objects?
  12. OpenGL Object Rotation
  13. Putting the web in OpenGL games
  14. Gravity calculations for falling object
  15. I need help with D3D picking with mouse
  16. Create Game = program c
  17. OpenGL complex texture mapping
  18. Help with Dark GDK drawing a constellation (newbie)
  19. blending problems with OpenGL
  20. Tutorial
  21. Problem Passing 2d int arrays between functions?
  22. How to make sound?
  23. reading a .3ds in OpenGL?
  24. OBJ normalize vectors
  25. Correct programing language for games?
  26. OpenGL ES 2.0 how to implement matrix transforms in OpenGL such as glLoadIdentity
  27. Prototype Encounter System
  28. Help with tiny bug spent hours and cant figure it out!
  29. Help with combat algorithm
  30. Problems in creating a Battleships board
  31. Smart Tic Tac Toe!!
  32. Texture Map shows all white in the cube not the pictures
  33. Can i do that? (Sorry, long explanation and it's 4AM).
  34. [D3D9] Point Light not working
  35. Ping Pong - ball movement. Completely random, smooth, not 'locked' movement. How to?
  36. should you use select with udp sockets?
  37. detect if the player has a powercut
  38. Help with snake game in sdl/c
  39. Game networking question
  40. SDL game engine - fireshot
  41. Camera problem
  42. IDirect3DDevice9::GetAvailableTextureMem()
  43. Game advice
  44. after C where to start game programing
  45. HLSL, Error with Color
  46. Detailed ASCII Pong Game, please review!
  47. Is learning how to program in mode 13h still worth it?
  48. Cube map is upside down.
  49. Magic: The Gathering
  50. Sound Recognition