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  1. how to change width of a Vertex shader??
  2. Gravity in game
  3. implementing box zoom
  4. ncurses program help with arrows keys
  5. Cross Platform and Multiplayer Programming
  6. 2D Acceleration/Velocity Processing
  7. How do you create two consoles with one program?
  8. OpenGL square not showing up..
  9. C++ OpenGL bird animation
  10. mciSendString, how do you get the filename from the alias
  11. Question about ifstreams efficiency
  12. XNA - continuous obstacles accross the screen
  13. DirectX _8_ - text width
  14. game development & programming skill required
  15. SDL_ttf & OpenGL - text color issue
  16. Game score increasing rapidly....
  17. Graphics problem in turbo c++
  18. Learning Allegro with C++ :D :(
  19. reni2D graphics library
  20. Game Programming general questions... and Math?
  21. Error with FMOD getSpectrum()
  22. Tic Tac Toe Minimax Algorithm Problem
  23. How to use timing in simple game such as pong
  24. Advice needed
  25. Console RPG Beginnings
  26. Main-loop vs Event driven.
  27. Help! Double jeopardy game in c++
  28. Why is it important to delete objects?
  29. OpenGL Object Rotation
  30. Putting the web in OpenGL games
  31. Gravity calculations for falling object
  32. I need help with D3D picking with mouse
  33. Create Game = program c
  34. OpenGL complex texture mapping
  35. Help with Dark GDK drawing a constellation (newbie)
  36. blending problems with OpenGL
  37. Tutorial
  38. Problem Passing 2d int arrays between functions?
  39. How to make sound?
  40. reading a .3ds in OpenGL?
  41. OBJ normalize vectors
  42. Correct programing language for games?
  43. OpenGL ES 2.0 how to implement matrix transforms in OpenGL such as glLoadIdentity
  44. Prototype Encounter System
  45. Help with tiny bug spent hours and cant figure it out!
  46. Help with combat algorithm
  47. Problems in creating a Battleships board
  48. Smart Tic Tac Toe!!
  49. Texture Map shows all white in the cube not the pictures
  50. Can i do that? (Sorry, long explanation and it's 4AM).