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  1. Question about ifstreams efficiency
  2. XNA - continuous obstacles accross the screen
  3. DirectX _8_ - text width
  4. game development & programming skill required
  5. SDL_ttf & OpenGL - text color issue
  6. Game score increasing rapidly....
  7. Graphics problem in turbo c++
  8. Learning Allegro with C++ :D :(
  9. reni2D graphics library
  10. Game Programming general questions... and Math?
  11. Error with FMOD getSpectrum()
  12. Tic Tac Toe Minimax Algorithm Problem
  13. How to use timing in simple game such as pong
  14. Advice needed
  15. Console RPG Beginnings
  16. Main-loop vs Event driven.
  17. Help! Double jeopardy game in c++
  18. Why is it important to delete objects?
  19. OpenGL Object Rotation
  20. Putting the web in OpenGL games
  21. Gravity calculations for falling object
  22. I need help with D3D picking with mouse
  23. Create Game = program c
  24. OpenGL complex texture mapping
  25. Help with Dark GDK drawing a constellation (newbie)
  26. blending problems with OpenGL
  27. Tutorial
  28. Problem Passing 2d int arrays between functions?
  29. How to make sound?
  30. reading a .3ds in OpenGL?
  31. OBJ normalize vectors
  32. Correct programing language for games?
  33. OpenGL ES 2.0 how to implement matrix transforms in OpenGL such as glLoadIdentity
  34. Prototype Encounter System
  35. Help with tiny bug spent hours and cant figure it out!
  36. Help with combat algorithm
  37. Problems in creating a Battleships board
  38. Smart Tic Tac Toe!!
  39. Texture Map shows all white in the cube not the pictures
  40. Can i do that? (Sorry, long explanation and it's 4AM).
  41. [D3D9] Point Light not working
  42. Ping Pong - ball movement. Completely random, smooth, not 'locked' movement. How to?
  43. should you use select with udp sockets?
  44. detect if the player has a powercut
  45. Help with snake game in sdl/c
  46. Game networking question
  47. SDL game engine - fireshot
  48. Camera problem
  49. IDirect3DDevice9::GetAvailableTextureMem()
  50. Game advice