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  1. Cross Platform and Multiplayer Programming
  2. 2D Acceleration/Velocity Processing
  3. How do you create two consoles with one program?
  4. OpenGL square not showing up..
  5. C++ OpenGL bird animation
  6. mciSendString, how do you get the filename from the alias
  7. Question about ifstreams efficiency
  8. XNA - continuous obstacles accross the screen
  9. DirectX _8_ - text width
  10. game development & programming skill required
  11. SDL_ttf & OpenGL - text color issue
  12. Game score increasing rapidly....
  13. Graphics problem in turbo c++
  14. Learning Allegro with C++ :D :(
  15. reni2D graphics library
  16. Game Programming general questions... and Math?
  17. Error with FMOD getSpectrum()
  18. Tic Tac Toe Minimax Algorithm Problem
  19. How to use timing in simple game such as pong
  20. Advice needed
  21. Console RPG Beginnings
  22. Main-loop vs Event driven.
  23. Help! Double jeopardy game in c++
  24. Why is it important to delete objects?
  25. OpenGL Object Rotation
  26. Putting the web in OpenGL games
  27. Gravity calculations for falling object
  28. I need help with D3D picking with mouse
  29. Create Game = program c
  30. OpenGL complex texture mapping
  31. Help with Dark GDK drawing a constellation (newbie)
  32. blending problems with OpenGL
  33. Tutorial
  34. Problem Passing 2d int arrays between functions?
  35. How to make sound?
  36. reading a .3ds in OpenGL?
  37. OBJ normalize vectors
  38. Correct programing language for games?
  39. OpenGL ES 2.0 how to implement matrix transforms in OpenGL such as glLoadIdentity
  40. Prototype Encounter System
  41. Help with tiny bug spent hours and cant figure it out!
  42. Help with combat algorithm
  43. Problems in creating a Battleships board
  44. Smart Tic Tac Toe!!
  45. Texture Map shows all white in the cube not the pictures
  46. Can i do that? (Sorry, long explanation and it's 4AM).
  47. [D3D9] Point Light not working
  48. Ping Pong - ball movement. Completely random, smooth, not 'locked' movement. How to?
  49. should you use select with udp sockets?
  50. detect if the player has a powercut