PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 [89] 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. State Management
  2. SDL project won't compile (no code yet)
  3. soukuban game
  4. Favorite type of game
  5. My first "real" RPG
  6. Learning DirectX 6.1. Still Good...?
  7. Pixel Shaders.
  8. What is a cvar?
  9. my crappy little first game
  10. top veiw game
  11. I need some good tutorials on open GL in c++...
  12. stopping midis with mciSendString()
  13. open-gl wireframe and infinite
  14. Mode13h
  15. sdl-newbie
  16. DirectX
  17. My DirectX games
  18. Easier way?
  19. Game Boy Advance Dev Kit
  20. Finding the right vector
  21. Ai
  22. C/C++ compiler for IBM OS/2 Warp
  23. DirectDraw Backbuffer clipping windowed-mode
  24. fullscreendialog from directX 8.1 ...?
  25. Poor man's bitmap encryption
  26. My second game!
  27. Basic 2d Programming Concepts
  28. Relative positioning
  29. SNES Programming
  30. Check out my small games
  31. bitmap blues
  32. Triple Dragon Slayer Alpha Release
  33. many errors....bad....
  34. DirectInput lost with Alt-Tab
  35. help please
  36. detecting two keys at once using getch,switch,case
  37. how to get fps in opengl
  38. scenarios for adventure game
  39. Battle.net servers
  40. flying spaceship, math=hard
  41. saving/inventory help please
  42. Cannot create SDL window!!(PLEASE HELP!)
  43. graphics
  44. I need help with some coordinates things
  45. My TicTacToe game
  46. Are you ready?
  47. msdos arrow keys?
  48. 3d Modeling ?
  49. Why sit...
  50. Drawing a line or somethink like that...