PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 [85] 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. New to programming
  2. Allegro and standard functions
  3. Primary game build, feedback welcome
  4. hlp plsss... bout ALLEGROoooo
  5. newbie to game programming....:)
  6. Why Directx ?
  7. Library Help
  8. can someone help me out on this?
  9. Anyone with Peter Walsh's Advanced 3-D Game Programming using DX8
  10. GetAsyncKeyState() (Key pressing)
  11. OpenGL
  12. Stupid Question
  13. Isn't it beautifull :)
  14. glDrawElements()
  15. Mapping
  16. Resource
  17. Circles
  18. Resource
  19. clearing the screen
  20. direction..?
  21. BitBlt
  22. Dev C++
  23. visual c++ introductory pak
  24. pong ball
  25. Problems with rotations with OpenGL and GLUT
  26. My first game finished
  27. OpenGL and DevCPP: A dilemma for newbies
  28. what library to use
  29. My First Game!!!!!!!
  30. SkyLock graphics demo (scrolling, etc.)
  31. VC++ 6.0 SDL Error? :(
  32. Sprintf
  33. Game almost done
  34. Installing
  35. Opengl
  36. Graphics.h question
  37. How to put text in graphic mode
  38. DX8 <> DX8.1 SDK Speed loss
  39. OpenGL
  40. Correction
  41. Writing to the quake1 console?
  42. OpenGL and Speed
  43. Game test
  44. path of loading bitmaps in DX
  45. Help with collisions.
  46. Allegro?
  47. DirectX version??
  48. CDisplay & CSurface
  49. The Backdrop Story For My Next Game
  50. Light --- My Latest Game