PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 [84] 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. On-Key changes
  2. Pong - Simple question
  3. fixed point / floating point
  4. Thread safeness of OpenGL
  5. Loading BMP to a DirectDrawSurface
  6. Making a new game, graphic.
  7. My Easy SDL Framework for everyone
  8. Lots of RPG questions...
  9. Saving
  10. 3D Math translations
  11. file i/o
  12. SDL error parachute
  13. the redeeming demo :D
  14. How would you design a RPG?
  15. Tile based game in opengl
  16. Help setting up OpenGL using Borland command line tools
  17. Porting the NES emulator from DOS to Linux
  18. FPS Counter Prob in OpenGL
  19. More Help
  20. your are wrong
  21. Loading a new level
  22. Multi user domains... How to?
  23. Please try my very first RPG!!
  24. Prerequisites of Game Programming
  25. what is good for gaphics in dos
  26. A bunch of compiler errors
  27. color problems with text
  28. Dos4/gw
  29. Bounding box collision detection?
  30. Dx Sdk
  31. help... moving the screen in 2d
  32. text rpg adventure
  33. Ddraw
  34. SkyLock tech demo (GUI - DX combo box)
  35. a dumb question about SDL
  36. Addition vs. Multiplication
  37. DSetup
  38. OpenGL, texturing...and...more OpenGL
  39. Sprites
  40. + Sprites n allegro
  41. Sprites n Allegro
  42. Allegro and blit()
  43. collision???
  44. This won't compile
  45. bounding box collision detection
  46. New to programming
  47. Allegro and standard functions
  48. Primary game build, feedback welcome
  49. hlp plsss... bout ALLEGROoooo
  50. newbie to game programming....:)