PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 [84] 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Loading X Files with DirectX 8 ??
  2. Drawing circles in DirectX 8
  3. flickering
  4. Beep at different tones
  5. A little question
  6. Putting a Pixel
  7. winding vertices
  8. Sprite ?
  9. What do you think of my new game?
  10. Pac Man or Mrs. Pac Man?
  11. particle systems
  12. New Graphic Game > Need Your Approval
  13. Using databases with c++
  14. On-Key changes
  15. Pong - Simple question
  16. fixed point / floating point
  17. Thread safeness of OpenGL
  18. Loading BMP to a DirectDrawSurface
  19. Making a new game, graphic.
  20. My Easy SDL Framework for everyone
  21. Lots of RPG questions...
  22. Saving
  23. 3D Math translations
  24. file i/o
  25. SDL error parachute
  26. the redeeming demo :D
  27. How would you design a RPG?
  28. Tile based game in opengl
  29. Help setting up OpenGL using Borland command line tools
  30. Porting the NES emulator from DOS to Linux
  31. FPS Counter Prob in OpenGL
  32. More Help
  33. your are wrong
  34. Loading a new level
  35. Multi user domains... How to?
  36. Please try my very first RPG!!
  37. Prerequisites of Game Programming
  38. what is good for gaphics in dos
  39. A bunch of compiler errors
  40. color problems with text
  41. Dos4/gw
  42. Bounding box collision detection?
  43. Dx Sdk
  44. help... moving the screen in 2d
  45. text rpg adventure
  46. Ddraw
  47. SkyLock tech demo (GUI - DX combo box)
  48. a dumb question about SDL
  49. Addition vs. Multiplication
  50. DSetup