PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 [81] 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102

  1. Valid move checking in chess
  2. How do I put graphics in my games?
  3. SpaceWars - My first game
  4. Crashing on prog quit
  5. Source Code To Super Mario Bros.
  6. Help me pelase.
  7. Which type of game is the easiest to make?
  8. How do i put scores in my game?
  9. What do they use?
  10. which software when making games ?
  11. New art/idel anim question...
  12. Quick ? on Game design
  13. Looking for DirectX Tutorials that uses VC++
  14. I need help with this game thing....
  15. Torque help and tutorials (please help)
  16. BlackJack card help
  17. OpenGL
  18. First Windows game, FINALLY DONE!
  19. DirectX eqivalent
  20. OpenGL
  21. Arrows in Dev?
  22. First shot at DirectX(ONLY if you have nothing to do)
  23. Blackjack
  24. Moderator Nominations
  25. Solutions for slow performance?
  26. 3DS files
  27. Weapon combo selection
  28. PSET eqvt. in C/C++ ?
  29. Special Allegro Information
  30. Asm
  31. allegro sound initialisation
  32. allegro output
  33. Game Programming Language?
  34. Copyright Laws
  35. pic movement
  36. My very first decent game ever...
  37. Dev Wierdness
  38. Suggestions Please: Gameboy Programming
  39. Shift key extended code
  40. Connect 4 game
  41. Setting up for md2
  42. Arrays on Heap
  43. Graphics in Linux
  44. Starting game programming
  45. Really Where do you start?....
  46. OPENGL noo--bee, fullscreen problems
  47. allegro trail
  48. Calling an object in a function
  49. Independant console development using Visual C++ 6
  50. Unresolved external symbols in OGL