- 3d graphics without API
- DOS Games
- Take screenshot with directX?
- C# - Building a SCUMM-like game.. questions
- OpenGL Rotation-- Part 2
- need help about converting
- Problems with GLEW
- Detecting collision/intersection of a line/cylinder through a 3D object
- OpenGL Rotation
- Quad tree neighbors solved
- Question about log4cpp
- Disappearing terrain patches
- Completely Automatic Mesh Morphing Algorithm
- [sdl] help with pong collision
- Logic questions
- Mip-Map Level Selection
- Get WAV file length
- Masters of Doom
- Device->SetDialogBoxMode(true);
- Prototype a game in 7 days.
- Quad tree neighbors
- Nim Trainer
- C or C++
- Normals to triangles
- Name this game...
- Question about math... rendering varying sized boxes
- Text RPG, how do I set up my program?
- Little screenie of my WIP
- 2 Questions of curiosity...
- lens drawing algorithm
- Slider Puzzle (Unfinished)
- Holes in terrain
- Software blitter
- directx gui windows?
- 3D Delauney Algorithm
- New to game making
- Some of my own lighting issues
- Moving in rectangular coord with vehicle via user clicks
- Some collision handling fun
- a question on textures
- Rewrote my GameState Manager class...
- Collision in Tile Studio
- Game radar
- Terrain Lighting: Strange lines
- SDL Collision Handling
- Converting Longitude/Latitude/Altitude to Cartesian Coords
- Tetris problem
- How to rotate child objects in 3D
- How to maximize the score when computer plays a game
- glpng Alpha trensparency