PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 [77] 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. What do I need to know to start games?
  2. Need simple text-only game idea
  3. Trying out this new book
  4. Release: Typing Wizard
  5. removing parts of an image?
  6. background music/allegro
  7. allegro textout
  8. 3DS in OpenGL
  9. simple graphic programing
  10. Linux goto pixel?
  11. Actual Game Dev, no allegro
  12. Game Sprites
  13. Pocketstation?
  14. help with this client hook
  15. alert box
  16. program title
  17. Does allegro work on dev c++?
  18. Matchsticks
  19. New site
  20. Play Sound in a game..
  21. collision detect - compare player's coords to...?
  22. installation?!
  23. Chess AI
  24. Resolution confusion
  25. tic-tac-toe is good
  26. look at my messed up md3 loader
  27. Looking for some guidance
  28. draw to a BITMAP* argument - allegro and objects again
  29. Directx D3DXMatrixLookAtLH prob?
  30. DirectInput key lookup function?
  31. DirectDraw colour matching
  32. FPS programming
  33. Now that I have figured out sound,
  34. Question on sound in a game of mine
  35. screenshots before a window pops up?
  36. Quick Question
  37. Flickering image (with *double buffering*)
  38. Allegro Help.
  39. why do some source save with z as up orientation
  40. ray casting
  41. Okay, game is ALMOST complete, but i need an AI
  42. A newb question about keyboard input
  43. How are s&t calculated on a NURBS surface?
  44. What would i need to make a game in 2d?
  45. "Pong" NOTE: In Visual Basics!!! Needed Formula
  46. AI Programming
  47. Snake Attack ***Updated with computer A.I!***
  48. Book choice: SDL
  49. allegro timer in a class
  50. Direct3D vs. OpenGL