PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 [77] 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Ideas for my c++ game for semester project
  2. Looky what I did
  3. Minesweeper
  4. time-based movement?
  5. OpenGL 100% CPU problem
  6. My fighting game
  7. What do I need to know to start games?
  8. Need simple text-only game idea
  9. Trying out this new book
  10. Release: Typing Wizard
  11. removing parts of an image?
  12. background music/allegro
  13. allegro textout
  14. 3DS in OpenGL
  15. simple graphic programing
  16. Linux goto pixel?
  17. Actual Game Dev, no allegro
  18. Game Sprites
  19. Pocketstation?
  20. help with this client hook
  21. alert box
  22. program title
  23. Does allegro work on dev c++?
  24. Matchsticks
  25. New site
  26. Play Sound in a game..
  27. collision detect - compare player's coords to...?
  28. installation?!
  29. Chess AI
  30. Resolution confusion
  31. tic-tac-toe is good
  32. look at my messed up md3 loader
  33. Looking for some guidance
  34. draw to a BITMAP* argument - allegro and objects again
  35. Directx D3DXMatrixLookAtLH prob?
  36. DirectInput key lookup function?
  37. DirectDraw colour matching
  38. FPS programming
  39. Now that I have figured out sound,
  40. Question on sound in a game of mine
  41. screenshots before a window pops up?
  42. Quick Question
  43. Flickering image (with *double buffering*)
  44. Allegro Help.
  45. why do some source save with z as up orientation
  46. ray casting
  47. Okay, game is ALMOST complete, but i need an AI
  48. A newb question about keyboard input
  49. How are s&t calculated on a NURBS surface?
  50. What would i need to make a game in 2d?