PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 [77] 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. simple graphic programing
  2. Linux goto pixel?
  3. Actual Game Dev, no allegro
  4. Game Sprites
  5. Pocketstation?
  6. help with this client hook
  7. alert box
  8. program title
  9. Does allegro work on dev c++?
  10. Matchsticks
  11. New site
  12. Play Sound in a game..
  13. collision detect - compare player's coords to...?
  14. installation?!
  15. Chess AI
  16. Resolution confusion
  17. tic-tac-toe is good
  18. look at my messed up md3 loader
  19. Looking for some guidance
  20. draw to a BITMAP* argument - allegro and objects again
  21. Directx D3DXMatrixLookAtLH prob?
  22. DirectInput key lookup function?
  23. DirectDraw colour matching
  24. FPS programming
  25. Now that I have figured out sound,
  26. Question on sound in a game of mine
  27. screenshots before a window pops up?
  28. Quick Question
  29. Flickering image (with *double buffering*)
  30. Allegro Help.
  31. why do some source save with z as up orientation
  32. ray casting
  33. Okay, game is ALMOST complete, but i need an AI
  34. A newb question about keyboard input
  35. How are s&t calculated on a NURBS surface?
  36. What would i need to make a game in 2d?
  37. "Pong" NOTE: In Visual Basics!!! Needed Formula
  38. AI Programming
  39. Snake Attack ***Updated with computer A.I!***
  40. Book choice: SDL
  41. allegro timer in a class
  42. Direct3D vs. OpenGL
  43. a little help ?
  44. Graphic Problem...
  45. need help with .md3 file loading
  46. New game: Hangman!
  47. allegro help - page flipping?
  48. Direct Music Illegal Static Member Call error
  49. Having some problems with texture mapping and timebased movement(OpenGL).
  50. Brial lara cricket