PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 [76] 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. pacman collision
  2. I/o
  3. Multiplayer OpenGL
  4. need some suggestions for making 3D game
  5. Bouncing ball
  6. If anyone wants to help me with an adventure game, PM me.
  7. A new game
  8. small problem
  9. Battle Pong
  10. any weaknesses of milkshape3d
  11. should I build my own vector and matrix classes?
  12. adding libraries with borland
  13. Assertion Failure
  14. tic-tac-toe
  15. Help With Error
  16. Drawing lines and ellipses with DirectDraw
  17. Usage of IDirectDrawSurface7::Flip()
  18. Upload Your Best games here!
  19. Graphics Newbie
  20. OpenGL Dual Textures
  21. ASCII Art
  22. tile collision detection help needed...
  23. Box Collision
  24. format layout
  25. tiles
  26. OpenGL brain killer. (ok maybe not)
  27. c++ games comparable to psx games?
  28. character jump
  29. One file, many images
  30. Ordered releasing of surfaces?
  31. Need some help choosing a good graphics library
  32. Graphics libraries... Which one?
  33. Game Structure
  34. can someone explain how this is possible
  35. strange error!?
  36. Which is better?
  37. keyboard keypress
  38. moving a line in videomode 320*200
  39. Here's my little x-mas present to all you guys...
  40. create additional levels for my game
  41. 2-D background bitmap behind a 3D wold using OpenGL
  42. c++ and SDL game programmin
  43. game programming with c or c++
  44. Ideas for my c++ game for semester project
  45. Looky what I did
  46. Minesweeper
  47. time-based movement?
  48. OpenGL 100% CPU problem
  49. My fighting game
  50. What do I need to know to start games?