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  1. a computer trivia game
  2. Directinput
  3. HOWTO: rotate sprites
  4. Faster directx on older pcs
  5. Directx unnecessary complicated
  6. Storing Monster Stats For Zelda Game
  7. Game Programming
  8. Book's code: Problematic
  9. BreakOut clone problem
  10. rotating composite objects with OpenGL
  11. GLfloat vs float, GLvoid vs void...
  12. DirectX or SDL?
  13. why does direct3d suck for me
  14. Problem building Quake source
  15. MISC questions about OpenGL
  16. question about clipping
  17. headers&lib
  18. New game-Time-based movement?
  19. implementing classes and linked lists into games, as well as an animation question
  20. Othello game loop
  21. Timers, Timers, Timers!
  22. ASCII Grafix Dos Console
  23. C++ library
  24. first *COMPLETED* game. (Nibbles)
  25. Problem with std lists and my ships
  26. 3d gfx in 2d game
  27. New Connect Four Game
  28. few questions (and an offer)
  29. LeePong version 1.1 -- new updates
  30. Pipe Dream Ideas
  31. OpenGL drawing w/ Arrays or not?
  32. Inventory, text game
  33. Logic?
  34. My new and improved breakout clone!
  35. Trying to understand game speed regulation
  36. DIRECTDRAW DIRECT3d
  37. Force and Momentum
  38. sprite rotation in allegro
  39. window app functions
  40. Movement in c++ dos
  41. My finished pong game is here to download!
  42. Sweet!
  43. Newbie Help
  44. 2D Programming in OpenGL
  45. What is it with OpenGL tutorials?
  46. look at my pong game in progress
  47. Am i ready for openGL???
  48. Unresolved Xternals
  49. Beeping
  50. Colorref