PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 [75] 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Storing Monster Stats For Zelda Game
  2. Game Programming
  3. Book's code: Problematic
  4. BreakOut clone problem
  5. rotating composite objects with OpenGL
  6. GLfloat vs float, GLvoid vs void...
  7. DirectX or SDL?
  8. why does direct3d suck for me
  9. Problem building Quake source
  10. MISC questions about OpenGL
  11. question about clipping
  12. headers&lib
  13. New game-Time-based movement?
  14. implementing classes and linked lists into games, as well as an animation question
  15. Othello game loop
  16. Timers, Timers, Timers!
  17. ASCII Grafix Dos Console
  18. C++ library
  19. first *COMPLETED* game. (Nibbles)
  20. Problem with std lists and my ships
  21. 3d gfx in 2d game
  22. New Connect Four Game
  23. few questions (and an offer)
  24. LeePong version 1.1 -- new updates
  25. Pipe Dream Ideas
  26. OpenGL drawing w/ Arrays or not?
  27. Inventory, text game
  28. Logic?
  29. My new and improved breakout clone!
  30. Trying to understand game speed regulation
  31. DIRECTDRAW DIRECT3d
  32. Force and Momentum
  33. sprite rotation in allegro
  34. window app functions
  35. Movement in c++ dos
  36. My finished pong game is here to download!
  37. Sweet!
  38. Newbie Help
  39. 2D Programming in OpenGL
  40. What is it with OpenGL tutorials?
  41. look at my pong game in progress
  42. Am i ready for openGL???
  43. Unresolved Xternals
  44. Beeping
  45. Colorref
  46. Having big problems with classes
  47. Game Programming
  48. Cain: robocop 2
  49. RPG 2d Game Map Editor?
  50. Primaries: OpenGL