PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 [75] 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. primitive polygon problems
  2. Camera rotation/movement in 3D world
  3. connect4 in C
  4. a computer trivia game
  5. Directinput
  6. HOWTO: rotate sprites
  7. Faster directx on older pcs
  8. Directx unnecessary complicated
  9. Storing Monster Stats For Zelda Game
  10. Game Programming
  11. Book's code: Problematic
  12. BreakOut clone problem
  13. rotating composite objects with OpenGL
  14. GLfloat vs float, GLvoid vs void...
  15. DirectX or SDL?
  16. why does direct3d suck for me
  17. Problem building Quake source
  18. MISC questions about OpenGL
  19. question about clipping
  20. headers&lib
  21. New game-Time-based movement?
  22. implementing classes and linked lists into games, as well as an animation question
  23. Othello game loop
  24. Timers, Timers, Timers!
  25. ASCII Grafix Dos Console
  26. C++ library
  27. first *COMPLETED* game. (Nibbles)
  28. Problem with std lists and my ships
  29. 3d gfx in 2d game
  30. New Connect Four Game
  31. few questions (and an offer)
  32. LeePong version 1.1 -- new updates
  33. Pipe Dream Ideas
  34. OpenGL drawing w/ Arrays or not?
  35. Inventory, text game
  36. Logic?
  37. My new and improved breakout clone!
  38. Trying to understand game speed regulation
  39. DIRECTDRAW DIRECT3d
  40. Force and Momentum
  41. sprite rotation in allegro
  42. window app functions
  43. Movement in c++ dos
  44. My finished pong game is here to download!
  45. Sweet!
  46. Newbie Help
  47. 2D Programming in OpenGL
  48. What is it with OpenGL tutorials?
  49. look at my pong game in progress
  50. Am i ready for openGL???