PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 [75] 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. MISC questions about OpenGL
  2. question about clipping
  3. headers&lib
  4. New game-Time-based movement?
  5. implementing classes and linked lists into games, as well as an animation question
  6. Othello game loop
  7. Timers, Timers, Timers!
  8. ASCII Grafix Dos Console
  9. C++ library
  10. first *COMPLETED* game. (Nibbles)
  11. Problem with std lists and my ships
  12. 3d gfx in 2d game
  13. New Connect Four Game
  14. few questions (and an offer)
  15. LeePong version 1.1 -- new updates
  16. Pipe Dream Ideas
  17. OpenGL drawing w/ Arrays or not?
  18. Inventory, text game
  19. Logic?
  20. My new and improved breakout clone!
  21. Trying to understand game speed regulation
  22. DIRECTDRAW DIRECT3d
  23. Force and Momentum
  24. sprite rotation in allegro
  25. window app functions
  26. Movement in c++ dos
  27. My finished pong game is here to download!
  28. Sweet!
  29. Newbie Help
  30. 2D Programming in OpenGL
  31. What is it with OpenGL tutorials?
  32. look at my pong game in progress
  33. Am i ready for openGL???
  34. Unresolved Xternals
  35. Beeping
  36. Colorref
  37. Having big problems with classes
  38. Game Programming
  39. Cain: robocop 2
  40. RPG 2d Game Map Editor?
  41. Primaries: OpenGL
  42. Help me describe what is going on here
  43. keyboard
  44. pacman collision
  45. I/o
  46. Multiplayer OpenGL
  47. need some suggestions for making 3D game
  48. Bouncing ball
  49. If anyone wants to help me with an adventure game, PM me.
  50. A new game