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  1. Nibbles (DirectX) play my first completed game's Upgrade!
  2. Graphics with SDL
  3. pacman ai collision and flee
  4. Need Code
  5. Othello game, gave up debugging
  6. primitive polygon problems
  7. Camera rotation/movement in 3D world
  8. connect4 in C
  9. a computer trivia game
  10. Directinput
  11. HOWTO: rotate sprites
  12. Faster directx on older pcs
  13. Directx unnecessary complicated
  14. Storing Monster Stats For Zelda Game
  15. Game Programming
  16. Book's code: Problematic
  17. BreakOut clone problem
  18. rotating composite objects with OpenGL
  19. GLfloat vs float, GLvoid vs void...
  20. DirectX or SDL?
  21. why does direct3d suck for me
  22. Problem building Quake source
  23. MISC questions about OpenGL
  24. question about clipping
  25. headers&lib
  26. New game-Time-based movement?
  27. implementing classes and linked lists into games, as well as an animation question
  28. Othello game loop
  29. Timers, Timers, Timers!
  30. ASCII Grafix Dos Console
  31. C++ library
  32. first *COMPLETED* game. (Nibbles)
  33. Problem with std lists and my ships
  34. 3d gfx in 2d game
  35. New Connect Four Game
  36. few questions (and an offer)
  37. LeePong version 1.1 -- new updates
  38. Pipe Dream Ideas
  39. OpenGL drawing w/ Arrays or not?
  40. Inventory, text game
  41. Logic?
  42. My new and improved breakout clone!
  43. Trying to understand game speed regulation
  44. DIRECTDRAW DIRECT3d
  45. Force and Momentum
  46. sprite rotation in allegro
  47. window app functions
  48. Movement in c++ dos
  49. My finished pong game is here to download!
  50. Sweet!