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  1. OpenGL Display screwy
  2. Nibbles (DirectX) play my first completed game's Upgrade!
  3. Graphics with SDL
  4. pacman ai collision and flee
  5. Need Code
  6. Othello game, gave up debugging
  7. primitive polygon problems
  8. Camera rotation/movement in 3D world
  9. connect4 in C
  10. a computer trivia game
  11. Directinput
  12. HOWTO: rotate sprites
  13. Faster directx on older pcs
  14. Directx unnecessary complicated
  15. Storing Monster Stats For Zelda Game
  16. Game Programming
  17. Book's code: Problematic
  18. BreakOut clone problem
  19. rotating composite objects with OpenGL
  20. GLfloat vs float, GLvoid vs void...
  21. DirectX or SDL?
  22. why does direct3d suck for me
  23. Problem building Quake source
  24. MISC questions about OpenGL
  25. question about clipping
  26. headers&lib
  27. New game-Time-based movement?
  28. implementing classes and linked lists into games, as well as an animation question
  29. Othello game loop
  30. Timers, Timers, Timers!
  31. ASCII Grafix Dos Console
  32. C++ library
  33. first *COMPLETED* game. (Nibbles)
  34. Problem with std lists and my ships
  35. 3d gfx in 2d game
  36. New Connect Four Game
  37. few questions (and an offer)
  38. LeePong version 1.1 -- new updates
  39. Pipe Dream Ideas
  40. OpenGL drawing w/ Arrays or not?
  41. Inventory, text game
  42. Logic?
  43. My new and improved breakout clone!
  44. Trying to understand game speed regulation
  45. DIRECTDRAW DIRECT3d
  46. Force and Momentum
  47. sprite rotation in allegro
  48. window app functions
  49. Movement in c++ dos
  50. My finished pong game is here to download!