PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 [75] 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. rotating composite objects with OpenGL
  2. GLfloat vs float, GLvoid vs void...
  3. DirectX or SDL?
  4. why does direct3d suck for me
  5. Problem building Quake source
  6. MISC questions about OpenGL
  7. question about clipping
  8. headers&lib
  9. New game-Time-based movement?
  10. implementing classes and linked lists into games, as well as an animation question
  11. Othello game loop
  12. Timers, Timers, Timers!
  13. ASCII Grafix Dos Console
  14. C++ library
  15. first *COMPLETED* game. (Nibbles)
  16. Problem with std lists and my ships
  17. 3d gfx in 2d game
  18. New Connect Four Game
  19. few questions (and an offer)
  20. LeePong version 1.1 -- new updates
  21. Pipe Dream Ideas
  22. OpenGL drawing w/ Arrays or not?
  23. Inventory, text game
  24. Logic?
  25. My new and improved breakout clone!
  26. Trying to understand game speed regulation
  27. DIRECTDRAW DIRECT3d
  28. Force and Momentum
  29. sprite rotation in allegro
  30. window app functions
  31. Movement in c++ dos
  32. My finished pong game is here to download!
  33. Sweet!
  34. Newbie Help
  35. 2D Programming in OpenGL
  36. What is it with OpenGL tutorials?
  37. look at my pong game in progress
  38. Am i ready for openGL???
  39. Unresolved Xternals
  40. Beeping
  41. Colorref
  42. Having big problems with classes
  43. Game Programming
  44. Cain: robocop 2
  45. RPG 2d Game Map Editor?
  46. Primaries: OpenGL
  47. Help me describe what is going on here
  48. keyboard
  49. pacman collision
  50. I/o