PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 [70] 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. AI (Pathfinding)
  2. Current project, suggestions?
  3. tips for testing conditions
  4. Useful class hierarchy?
  5. DirectX 8 Transparent Textures
  6. Help with Direct Music
  7. Game Programming? Questions!
  8. Invisible geometry :( D3D vertex prob?
  9. Rotating In OpenGL
  10. Duke Nukem 3d Source code !
  11. Good Books...?
  12. Simple bouncing ball program
  13. Why would a texture not display?
  14. Frame Rate
  15. lib3ds
  16. Win32 API - Space Invader
  17. Deep Exploration, OpenGL, and 3d models
  18. Bouncing Ball Algorithm
  19. MUDs
  20. Well, my first (allegro) game
  21. OpenGL terrain demo (EDITOR)
  22. D3DX Sprite class tutorial
  23. ms3d problem
  24. Need Help With an RPG Style Game
  25. Mathematical equations
  26. allegro with borland compiler version 4.52
  27. Level Editor
  28. Tile Engine in Direct3D
  29. Heaghtmapping, reading from *.RAW
  30. gotta love those jaggies....*cough*
  31. Strange complier error in simple RPG
  32. sound in my game
  33. normals for triangle strips (oGL)
  34. Something I'd like to share with all of you: simple frustum culling
  35. Cribbage Game
  36. game and application
  37. acosf not working?
  38. Direct x 8.0 SDK
  39. extreme newbie
  40. should this algorithm work?
  41. 2D sidescrollers and collision detection
  42. Computer game programming question
  43. GL terrain demo preview.
  44. what I have so far
  45. Rotating Bitmaps with SDL
  46. New version of 3D Engine from 3DState!
  47. OpenGL: glutIdleFunc and animation
  48. Anyone know of a tutorial on using animations in dx9?
  49. triangular collision detection
  50. what am I doing wrong. Am I just a complete retard or something?