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  1. Duke Nukem 3d Source code !
  2. Good Books...?
  3. Simple bouncing ball program
  4. Why would a texture not display?
  5. Frame Rate
  6. lib3ds
  7. Win32 API - Space Invader
  8. Deep Exploration, OpenGL, and 3d models
  9. Bouncing Ball Algorithm
  10. MUDs
  11. Well, my first (allegro) game
  12. OpenGL terrain demo (EDITOR)
  13. D3DX Sprite class tutorial
  14. ms3d problem
  15. Need Help With an RPG Style Game
  16. Mathematical equations
  17. allegro with borland compiler version 4.52
  18. Level Editor
  19. Tile Engine in Direct3D
  20. Heaghtmapping, reading from *.RAW
  21. gotta love those jaggies....*cough*
  22. Strange complier error in simple RPG
  23. sound in my game
  24. normals for triangle strips (oGL)
  25. Something I'd like to share with all of you: simple frustum culling
  26. Cribbage Game
  27. game and application
  28. acosf not working?
  29. Direct x 8.0 SDK
  30. extreme newbie
  31. should this algorithm work?
  32. 2D sidescrollers and collision detection
  33. Computer game programming question
  34. GL terrain demo preview.
  35. what I have so far
  36. Rotating Bitmaps with SDL
  37. New version of 3D Engine from 3DState!
  38. OpenGL: glutIdleFunc and animation
  39. Anyone know of a tutorial on using animations in dx9?
  40. triangular collision detection
  41. what am I doing wrong. Am I just a complete retard or something?
  42. Game Engine Q
  43. Is it possible?
  44. debug to release modes
  45. voxel based rendering
  46. my soukuban game v2.0 released~
  47. Appropriate data structure
  48. Where can i get graphics.h?
  49. Good way to pack things into one file.
  50. DirectInput or WM_KEYDOWN question