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  1. tips for testing conditions
  2. Useful class hierarchy?
  3. DirectX 8 Transparent Textures
  4. Help with Direct Music
  5. Game Programming? Questions!
  6. Invisible geometry :( D3D vertex prob?
  7. Rotating In OpenGL
  8. Duke Nukem 3d Source code !
  9. Good Books...?
  10. Simple bouncing ball program
  11. Why would a texture not display?
  12. Frame Rate
  13. lib3ds
  14. Win32 API - Space Invader
  15. Deep Exploration, OpenGL, and 3d models
  16. Bouncing Ball Algorithm
  17. MUDs
  18. Well, my first (allegro) game
  19. OpenGL terrain demo (EDITOR)
  20. D3DX Sprite class tutorial
  21. ms3d problem
  22. Need Help With an RPG Style Game
  23. Mathematical equations
  24. allegro with borland compiler version 4.52
  25. Level Editor
  26. Tile Engine in Direct3D
  27. Heaghtmapping, reading from *.RAW
  28. gotta love those jaggies....*cough*
  29. Strange complier error in simple RPG
  30. sound in my game
  31. normals for triangle strips (oGL)
  32. Something I'd like to share with all of you: simple frustum culling
  33. Cribbage Game
  34. game and application
  35. acosf not working?
  36. Direct x 8.0 SDK
  37. extreme newbie
  38. should this algorithm work?
  39. 2D sidescrollers and collision detection
  40. Computer game programming question
  41. GL terrain demo preview.
  42. what I have so far
  43. Rotating Bitmaps with SDL
  44. New version of 3D Engine from 3DState!
  45. OpenGL: glutIdleFunc and animation
  46. Anyone know of a tutorial on using animations in dx9?
  47. triangular collision detection
  48. what am I doing wrong. Am I just a complete retard or something?
  49. Game Engine Q
  50. Is it possible?