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  1. 3D Tile Rendering
  2. Generalizing Network TCG (Trading Card Games)
  3. What should be the Homework for game Programming?
  4. Creating a simple Game Core Template
  5. looking for appropriate graphics library
  6. 2D Collision Detection/Handling
  7. Hangman Error
  8. Calculating enemy sprite direction vector to face player
  9. Angle of rotation formula depending on sprite position
  10. Game problem
  11. Allegro...
  12. Help with C++ on a simple game
  13. Ball bouncing in Breakout-like game
  14. Ogre?
  15. OpenGL problem
  16. asking for bitmap info
  17. Alpha beta pruning in chess
  18. snake game segmentation fault
  19. C Chess game lacks power?
  20. C program Blackjack
  21. Direct3D font not showing up
  22. ball movement problem
  23. How get the individual files of images, sound and video of Game.
  24. Problem with using the mouse in TurboC++
  25. question on writing connect 4
  26. Saving map to binary file.
  27. OpenGL/GLUT cylinder and cone
  28. OpenGL or GLUT which way to go?
  29. Which Library to Use
  30. Guarding (Anti-Cheating) Techniques Viable for Open Source Games
  31. X11 libraries for game programing.
  32. Level Editor in C++ / OOP Design
  33. Creation of object in game
  34. Camera (Wall Alpha-ing)
  35. General c++ gaming question.
  36. GUI & Internet, very basic level
  37. Collision detection. does not work!
  38. Idea for procedural 2d bitmap renderer
  39. Visual Studio 2010 .exe help
  40. Umm... help me find a Game Engine?
  41. 3D Math (Vector & Matrices)
  42. Loading Bitmap - Directories
  43. How does one make a game sprite?
  44. stdafx.h (can't locate header file!)
  45. Where do animation programs come in at?
  46. Star Wars: The Old Republic
  47. How to add separator to context menus in OpenGL/GLUT
  48. Moment of Inertia and Angular Velocity
  49. How to properly move/strafe/yaw/pitch camera in OpenGL/GLUT using gluLookAt?
  50. Introducing myself and a few questions..