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  1. ball movement problem
  2. How get the individual files of images, sound and video of Game.
  3. Problem with using the mouse in TurboC++
  4. question on writing connect 4
  5. Saving map to binary file.
  6. OpenGL/GLUT cylinder and cone
  7. OpenGL or GLUT which way to go?
  8. Which Library to Use
  9. Guarding (Anti-Cheating) Techniques Viable for Open Source Games
  10. X11 libraries for game programing.
  11. Level Editor in C++ / OOP Design
  12. Creation of object in game
  13. Camera (Wall Alpha-ing)
  14. General c++ gaming question.
  15. GUI & Internet, very basic level
  16. Collision detection. does not work!
  17. Idea for procedural 2d bitmap renderer
  18. Visual Studio 2010 .exe help
  19. Umm... help me find a Game Engine?
  20. 3D Math (Vector & Matrices)
  21. Loading Bitmap - Directories
  22. How does one make a game sprite?
  23. stdafx.h (can't locate header file!)
  24. Where do animation programs come in at?
  25. Star Wars: The Old Republic
  26. How to add separator to context menus in OpenGL/GLUT
  27. Moment of Inertia and Angular Velocity
  28. How to properly move/strafe/yaw/pitch camera in OpenGL/GLUT using gluLookAt?
  29. Introducing myself and a few questions..
  30. Desktop Effects
  31. No game building knowledge whatsoever
  32. ScreenManager
  33. Program from book is not working
  34. Time Duration in Each frame - C# XNA
  35. SDL 'IMG_Load' & Setting Up Extension Libraries
  36. Sprite Rotation and in Direction C# and XNA
  37. Angle between vectors
  38. bgi error
  39. Allegro Vertical Scrolling
  40. Tank side scroll
  41. Calculating a velocity based on two coordinates.
  42. Rotating sprites in allegro.
  43. Getting Started Making a Screensaver
  44. Where to go from here?
  45. A guide to start...plz
  46. Server side question.
  47. Curious anomoly in allegro.
  48. Game engine advice
  49. OpenGL rotation of merry-go-round
  50. Minimizing array lookup times using effective indexing...?