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  1. Which Library to Use
  2. Guarding (Anti-Cheating) Techniques Viable for Open Source Games
  3. X11 libraries for game programing.
  4. Level Editor in C++ / OOP Design
  5. Creation of object in game
  6. Camera (Wall Alpha-ing)
  7. General c++ gaming question.
  8. GUI & Internet, very basic level
  9. Collision detection. does not work!
  10. Idea for procedural 2d bitmap renderer
  11. Visual Studio 2010 .exe help
  12. Umm... help me find a Game Engine?
  13. 3D Math (Vector & Matrices)
  14. Loading Bitmap - Directories
  15. How does one make a game sprite?
  16. stdafx.h (can't locate header file!)
  17. Where do animation programs come in at?
  18. Star Wars: The Old Republic
  19. How to add separator to context menus in OpenGL/GLUT
  20. Moment of Inertia and Angular Velocity
  21. How to properly move/strafe/yaw/pitch camera in OpenGL/GLUT using gluLookAt?
  22. Introducing myself and a few questions..
  23. Desktop Effects
  24. No game building knowledge whatsoever
  25. ScreenManager
  26. Program from book is not working
  27. Time Duration in Each frame - C# XNA
  28. SDL 'IMG_Load' & Setting Up Extension Libraries
  29. Sprite Rotation and in Direction C# and XNA
  30. Angle between vectors
  31. bgi error
  32. Allegro Vertical Scrolling
  33. Tank side scroll
  34. Calculating a velocity based on two coordinates.
  35. Rotating sprites in allegro.
  36. Getting Started Making a Screensaver
  37. Where to go from here?
  38. A guide to start...plz
  39. Server side question.
  40. Curious anomoly in allegro.
  41. Game engine advice
  42. OpenGL rotation of merry-go-round
  43. Minimizing array lookup times using effective indexing...?
  44. First videogame...
  45. Game Engine - Tutorial ?
  46. Is XNA overkill for my project?
  47. Menu Switch Problem
  48. Future Position of a Car
  49. Object oriented SDL
  50. Need some help to get started with C game coding