PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 [68] 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Effective TCP/IP packet management
  2. Inverse a 4 * 4 matrix
  3. Programming with Edith(SIMS)
  4. Sprites, Etc.
  5. red & blue books
  6. Need help with Reflecting Angles!
  7. starting
  8. possible cause for anomaly (texture)
  9. per: normal doesn't point in correct direction
  10. Playing C++ games online?
  11. it's not colours
  12. Map for a game
  13. What do game programmers program?
  14. the best way to get started
  15. Do most video game programmers program with C?
  16. Attention Dev C++ Sdl Users!
  17. Getting right sprite direction in 3D world - like FFT or Xenogears
  18. Which is better: OpenGL or DirectX
  19. Allegro vs. Allegro
  20. OpenGL Labeling problem
  21. Really cool Snake Game!!!
  22. Directx SDK Documentation
  23. Various Questions
  24. Quick Question:
  25. I'm sorry, but what is Allegro?
  26. Easy way to light an orthogonal display
  27. Managed DirectX Programming Books (C# only!)
  28. My game
  29. Keyboard question with allegro
  30. please help me
  31. Help
  32. Source for my "backwards" game
  33. textprintf - how to blit it?
  34. Check out my game
  35. loading cursor in allegro
  36. Looking for a programmer to take over an RPG project
  37. loss in performance using STL's Vector, instead of linked lists?
  38. Basic 3D gfx tutorial?
  39. Some More Questions About OpenGL:
  40. Programming Sport?
  41. Asteroids 1.0
  42. Some OpenGL Questions:
  43. Non-rectangular partially visible sprite selection
  44. Bitmap Textures
  45. First 48 contest - final
  46. Best way to draw circle!!??
  47. using Blender
  48. Plz Could u check my Game: TicTac Toe
  49. I've Returned
  50. Turman-Nate (BreakOut Clone) 0.01