PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 [66] 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. newb-ish DirectX questions
  2. GL_QUADS Problem
  3. Clipping plane prob?
  4. I Guess This Counts As A Game....
  5. Can I program a game in 2-D?
  6. Post your games here...
  7. DirectX Newb
  8. I desperately need a project..........
  9. Compiling Dll's
  10. Quick Question
  11. Yes- I'm complaining about DirectX
  12. How to tell what was clicked on? (OpenGL)
  13. Programmin games in C
  14. Allegro Specific key input...
  15. Allegro Question..
  16. Game Programming Help
  17. Can you steal someones code ?
  18. Allegro and codewarrior
  19. Games studio
  20. Getting started
  21. Try my Tetris game - last version
  22. code review (movement)
  23. Two new games
  24. New Game: Escape from Alcatraz
  25. Directx and MSVC++
  26. 13h mode while/ for... :S
  27. @ moderators
  28. To nvoigt: Mr mod
  29. Feedback for my PacMan clone
  30. Allegro Tutorial
  31. Texture on a Sphere
  32. ASM questions
  33. Anyone have some tips on how to cut down my filesize?
  34. IID_IDirectDraw7
  35. dealing with copyrights
  36. sprites in SDL
  37. 3D starfield
  38. Spriting, Invisible Background?
  39. space invader cloning
  40. My first game......please try it !!!!
  41. MSVC++ :: Calling 'cout' w/ ASM
  42. What can cause a parse error?
  43. carmack takes job at nintendo
  44. How Do I Display And Int's Value In OpenGL?
  45. A few questions...
  46. Try my pong clone
  47. Check out my tictactoe
  48. BGI -13h
  49. Good Graphic funktions & labiary.
  50. directx 9.0a SDK