PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 [65] 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Read string in directdraw
  2. Magic Square and Tic Tac Toe
  3. tic tac toe
  4. Allegro!?
  5. Whats Peoples Problem With the GDI?
  6. Tile Engine Scripting Idea. Suggestions?
  7. Stl?
  8. Allegro???
  9. Dos Graphics?
  10. Gl_translate
  11. I know how much you all love DarkBasic...
  12. real time game
  13. Purty colors
  14. Lanthanide and Actinide
  15. Better computer, worse performance
  16. Help Me
  17. OpenGL in devc++
  18. my first game yeh!!!!
  19. DirectX errors (newb alert)
  20. SDL tutorials???
  21. SDL Support Chatroom
  22. Saving Map Array To Disk
  23. SDL or GLUT for Opengl?
  24. Idiot's Guide To Bitmap Textures?
  25. passing on printf()-style params?
  26. Opengl Window Manager?
  27. strange behaviour in glut
  28. Moving ASCII Character
  29. lol can some one help me with this code
  30. opengl Nehe tutorial errors when compiling
  31. Tile Based game map
  32. Learning DirectX 7 question
  33. big executable, no bmp's
  34. Api
  35. Some Graphics Questions:
  36. Where do I find some exellent tutorials on beginning game programming with allegro?
  37. API... what.
  38. Learned c++ what's next?
  39. Tick-basing a game
  40. Textures Screwing Up
  41. gl, glu, glaux, glut
  42. libtiff: TIFFWriteRGBAImage()?
  43. Lots Of Bitmap Texture Questions:
  44. Book- bad code :( me ish unhappyor
  45. Free 3D Modelling Programs
  46. advantages of tile-based engine...
  47. About DX and OpenGL
  48. SDL-Net: examples?
  49. rendering texture to bmp
  50. newb-ish DirectX questions