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  1. What is problem with putimage
  2. Dostris (a complete game in 3 hours)
  3. Transparancy in DirectX8
  4. Collision Detection: What Am I Doing Wrong?
  5. Having some trouble setting up Dev-c++ for DX
  6. comilers
  7. Best book for direct x?
  8. Blender3D, XML, and MSVC ???
  9. my breakout clone
  10. Alpha blending
  11. Opengl users: What are your replacements for DirectX Components?
  12. Challenge
  13. Multithreading
  14. Does GLUT have an interface?
  15. slow game
  16. Direct3DCreate8 non existent?
  17. problem with open gl engine.
  18. Half-life SDK, where are the constants?
  19. How fast is Direct X
  20. How hard would this be?
  21. The Old Bouncing Ball
  22. NetHack and the Internet?
  23. Confuted/Blackrat: quaternion question
  24. Screens of Projects
  25. Rendering primitives in DirectX
  26. Text-Base games...how to start em?
  27. Silvercord: Rotate around an arbitrary axis
  28. OpenGL vs. DirectX ???
  29. Post your Best Text Adventure
  30. how to make a Countdown Timer over the game on full screen?
  31. Direct Draw 7 and Sprites
  32. 3D Vectors
  33. 2D colision with vector map
  34. drawing sprites with the windows gdi
  35. optimizing my quaternion code
  36. bullets
  37. Camera problem: rolling
  38. (C++) bizzare autokill
  39. DirectX rotation matrices
  40. z-buffer accuracy
  41. Logic???
  42. DirectInput warning
  43. Game Programming Book
  44. DirectX 8 with Borland
  45. mcisendstring & gditext
  46. lookin' for some textures
  47. Collision Detection in OpenGL
  48. Sprite Sheets
  49. how do a make a room in a text game
  50. Disco Snake