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  1. Challenge
  2. Multithreading
  3. Does GLUT have an interface?
  4. slow game
  5. Direct3DCreate8 non existent?
  6. problem with open gl engine.
  7. Half-life SDK, where are the constants?
  8. How fast is Direct X
  9. How hard would this be?
  10. The Old Bouncing Ball
  11. NetHack and the Internet?
  12. Confuted/Blackrat: quaternion question
  13. Screens of Projects
  14. Rendering primitives in DirectX
  15. Text-Base games...how to start em?
  16. Silvercord: Rotate around an arbitrary axis
  17. OpenGL vs. DirectX ???
  18. Post your Best Text Adventure
  19. how to make a Countdown Timer over the game on full screen?
  20. Direct Draw 7 and Sprites
  21. 3D Vectors
  22. 2D colision with vector map
  23. drawing sprites with the windows gdi
  24. optimizing my quaternion code
  25. bullets
  26. Camera problem: rolling
  27. (C++) bizzare autokill
  28. DirectX rotation matrices
  29. z-buffer accuracy
  30. Logic???
  31. DirectInput warning
  32. Game Programming Book
  33. DirectX 8 with Borland
  34. mcisendstring & gditext
  35. lookin' for some textures
  36. Collision Detection in OpenGL
  37. Sprite Sheets
  38. how do a make a room in a text game
  39. Disco Snake
  40. DirectX:Loading bitmaps the C++ way
  41. DirectX9 question
  42. Look Here Please
  43. DirectX transformations
  44. DirectX app won't compile on release mode
  45. X Files
  46. OGL Book
  47. questions: Game ideas and assembler
  48. Tic Tac Toe again.
  49. md2 models and directx
  50. Input Problems