PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 [64] 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Transparancy in DirectX8
  2. Collision Detection: What Am I Doing Wrong?
  3. Having some trouble setting up Dev-c++ for DX
  4. comilers
  5. Best book for direct x?
  6. Blender3D, XML, and MSVC ???
  7. my breakout clone
  8. Alpha blending
  9. Opengl users: What are your replacements for DirectX Components?
  10. Challenge
  11. Multithreading
  12. Does GLUT have an interface?
  13. slow game
  14. Direct3DCreate8 non existent?
  15. problem with open gl engine.
  16. Half-life SDK, where are the constants?
  17. How fast is Direct X
  18. How hard would this be?
  19. The Old Bouncing Ball
  20. NetHack and the Internet?
  21. Confuted/Blackrat: quaternion question
  22. Screens of Projects
  23. Rendering primitives in DirectX
  24. Text-Base games...how to start em?
  25. Silvercord: Rotate around an arbitrary axis
  26. OpenGL vs. DirectX ???
  27. Post your Best Text Adventure
  28. how to make a Countdown Timer over the game on full screen?
  29. Direct Draw 7 and Sprites
  30. 3D Vectors
  31. 2D colision with vector map
  32. drawing sprites with the windows gdi
  33. optimizing my quaternion code
  34. bullets
  35. Camera problem: rolling
  36. (C++) bizzare autokill
  37. DirectX rotation matrices
  38. z-buffer accuracy
  39. Logic???
  40. DirectInput warning
  41. Game Programming Book
  42. DirectX 8 with Borland
  43. mcisendstring & gditext
  44. lookin' for some textures
  45. Collision Detection in OpenGL
  46. Sprite Sheets
  47. how do a make a room in a text game
  48. Disco Snake
  49. DirectX:Loading bitmaps the C++ way
  50. DirectX9 question