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  1. basic collision detection
  2. Q3A textures
  3. Cgl
  4. tiling a better way
  5. DirectX or OpenGL for older computer
  6. 3d math tutorials up
  7. Interfacing with arrow keys...
  8. Need help on design
  9. simple animation
  10. draw faster
  11. What is problem with putimage
  12. Dostris (a complete game in 3 hours)
  13. Transparancy in DirectX8
  14. Collision Detection: What Am I Doing Wrong?
  15. Having some trouble setting up Dev-c++ for DX
  16. comilers
  17. Best book for direct x?
  18. Blender3D, XML, and MSVC ???
  19. my breakout clone
  20. Alpha blending
  21. Opengl users: What are your replacements for DirectX Components?
  22. Challenge
  23. Multithreading
  24. Does GLUT have an interface?
  25. slow game
  26. Direct3DCreate8 non existent?
  27. problem with open gl engine.
  28. Half-life SDK, where are the constants?
  29. How fast is Direct X
  30. How hard would this be?
  31. The Old Bouncing Ball
  32. NetHack and the Internet?
  33. Confuted/Blackrat: quaternion question
  34. Screens of Projects
  35. Rendering primitives in DirectX
  36. Text-Base games...how to start em?
  37. Silvercord: Rotate around an arbitrary axis
  38. OpenGL vs. DirectX ???
  39. Post your Best Text Adventure
  40. how to make a Countdown Timer over the game on full screen?
  41. Direct Draw 7 and Sprites
  42. 3D Vectors
  43. 2D colision with vector map
  44. drawing sprites with the windows gdi
  45. optimizing my quaternion code
  46. bullets
  47. Camera problem: rolling
  48. (C++) bizzare autokill
  49. DirectX rotation matrices
  50. z-buffer accuracy