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  1. Interfacing with arrow keys...
  2. Need help on design
  3. simple animation
  4. draw faster
  5. What is problem with putimage
  6. Dostris (a complete game in 3 hours)
  7. Transparancy in DirectX8
  8. Collision Detection: What Am I Doing Wrong?
  9. Having some trouble setting up Dev-c++ for DX
  10. comilers
  11. Best book for direct x?
  12. Blender3D, XML, and MSVC ???
  13. my breakout clone
  14. Alpha blending
  15. Opengl users: What are your replacements for DirectX Components?
  16. Challenge
  17. Multithreading
  18. Does GLUT have an interface?
  19. slow game
  20. Direct3DCreate8 non existent?
  21. problem with open gl engine.
  22. Half-life SDK, where are the constants?
  23. How fast is Direct X
  24. How hard would this be?
  25. The Old Bouncing Ball
  26. NetHack and the Internet?
  27. Confuted/Blackrat: quaternion question
  28. Screens of Projects
  29. Rendering primitives in DirectX
  30. Text-Base games...how to start em?
  31. Silvercord: Rotate around an arbitrary axis
  32. OpenGL vs. DirectX ???
  33. Post your Best Text Adventure
  34. how to make a Countdown Timer over the game on full screen?
  35. Direct Draw 7 and Sprites
  36. 3D Vectors
  37. 2D colision with vector map
  38. drawing sprites with the windows gdi
  39. optimizing my quaternion code
  40. bullets
  41. Camera problem: rolling
  42. (C++) bizzare autokill
  43. DirectX rotation matrices
  44. z-buffer accuracy
  45. Logic???
  46. DirectInput warning
  47. Game Programming Book
  48. DirectX 8 with Borland
  49. mcisendstring & gditext
  50. lookin' for some textures