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  1. Rendering primitives in DirectX
  2. Text-Base games...how to start em?
  3. Silvercord: Rotate around an arbitrary axis
  4. OpenGL vs. DirectX ???
  5. Post your Best Text Adventure
  6. how to make a Countdown Timer over the game on full screen?
  7. Direct Draw 7 and Sprites
  8. 3D Vectors
  9. 2D colision with vector map
  10. drawing sprites with the windows gdi
  11. optimizing my quaternion code
  12. bullets
  13. Camera problem: rolling
  14. (C++) bizzare autokill
  15. DirectX rotation matrices
  16. z-buffer accuracy
  17. Logic???
  18. DirectInput warning
  19. Game Programming Book
  20. DirectX 8 with Borland
  21. mcisendstring & gditext
  22. lookin' for some textures
  23. Collision Detection in OpenGL
  24. Sprite Sheets
  25. how do a make a room in a text game
  26. Disco Snake
  27. DirectX:Loading bitmaps the C++ way
  28. DirectX9 question
  29. Look Here Please
  30. DirectX transformations
  31. DirectX app won't compile on release mode
  32. X Files
  33. OGL Book
  34. questions: Game ideas and assembler
  35. Tic Tac Toe again.
  36. md2 models and directx
  37. Input Problems
  38. looking for help in major Mech series
  39. Read string in directdraw
  40. Magic Square and Tic Tac Toe
  41. tic tac toe
  42. Allegro!?
  43. Whats Peoples Problem With the GDI?
  44. Tile Engine Scripting Idea. Suggestions?
  45. Stl?
  46. Allegro???
  47. Dos Graphics?
  48. Gl_translate
  49. I know how much you all love DarkBasic...
  50. real time game