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  1. slow game
  2. Direct3DCreate8 non existent?
  3. problem with open gl engine.
  4. Half-life SDK, where are the constants?
  5. How fast is Direct X
  6. How hard would this be?
  7. The Old Bouncing Ball
  8. NetHack and the Internet?
  9. Confuted/Blackrat: quaternion question
  10. Screens of Projects
  11. Rendering primitives in DirectX
  12. Text-Base games...how to start em?
  13. Silvercord: Rotate around an arbitrary axis
  14. OpenGL vs. DirectX ???
  15. Post your Best Text Adventure
  16. how to make a Countdown Timer over the game on full screen?
  17. Direct Draw 7 and Sprites
  18. 3D Vectors
  19. 2D colision with vector map
  20. drawing sprites with the windows gdi
  21. optimizing my quaternion code
  22. bullets
  23. Camera problem: rolling
  24. (C++) bizzare autokill
  25. DirectX rotation matrices
  26. z-buffer accuracy
  27. Logic???
  28. DirectInput warning
  29. Game Programming Book
  30. DirectX 8 with Borland
  31. mcisendstring & gditext
  32. lookin' for some textures
  33. Collision Detection in OpenGL
  34. Sprite Sheets
  35. how do a make a room in a text game
  36. Disco Snake
  37. DirectX:Loading bitmaps the C++ way
  38. DirectX9 question
  39. Look Here Please
  40. DirectX transformations
  41. DirectX app won't compile on release mode
  42. X Files
  43. OGL Book
  44. questions: Game ideas and assembler
  45. Tic Tac Toe again.
  46. md2 models and directx
  47. Input Problems
  48. looking for help in major Mech series
  49. Read string in directdraw
  50. Magic Square and Tic Tac Toe