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  1. simple animation
  2. draw faster
  3. What is problem with putimage
  4. Dostris (a complete game in 3 hours)
  5. Transparancy in DirectX8
  6. Collision Detection: What Am I Doing Wrong?
  7. Having some trouble setting up Dev-c++ for DX
  8. comilers
  9. Best book for direct x?
  10. Blender3D, XML, and MSVC ???
  11. my breakout clone
  12. Alpha blending
  13. Opengl users: What are your replacements for DirectX Components?
  14. Challenge
  15. Multithreading
  16. Does GLUT have an interface?
  17. slow game
  18. Direct3DCreate8 non existent?
  19. problem with open gl engine.
  20. Half-life SDK, where are the constants?
  21. How fast is Direct X
  22. How hard would this be?
  23. The Old Bouncing Ball
  24. NetHack and the Internet?
  25. Confuted/Blackrat: quaternion question
  26. Screens of Projects
  27. Rendering primitives in DirectX
  28. Text-Base games...how to start em?
  29. Silvercord: Rotate around an arbitrary axis
  30. OpenGL vs. DirectX ???
  31. Post your Best Text Adventure
  32. how to make a Countdown Timer over the game on full screen?
  33. Direct Draw 7 and Sprites
  34. 3D Vectors
  35. 2D colision with vector map
  36. drawing sprites with the windows gdi
  37. optimizing my quaternion code
  38. bullets
  39. Camera problem: rolling
  40. (C++) bizzare autokill
  41. DirectX rotation matrices
  42. z-buffer accuracy
  43. Logic???
  44. DirectInput warning
  45. Game Programming Book
  46. DirectX 8 with Borland
  47. mcisendstring & gditext
  48. lookin' for some textures
  49. Collision Detection in OpenGL
  50. Sprite Sheets