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  1. Opengl users: What are your replacements for DirectX Components?
  2. Challenge
  3. Multithreading
  4. Does GLUT have an interface?
  5. slow game
  6. Direct3DCreate8 non existent?
  7. problem with open gl engine.
  8. Half-life SDK, where are the constants?
  9. How fast is Direct X
  10. How hard would this be?
  11. The Old Bouncing Ball
  12. NetHack and the Internet?
  13. Confuted/Blackrat: quaternion question
  14. Screens of Projects
  15. Rendering primitives in DirectX
  16. Text-Base games...how to start em?
  17. Silvercord: Rotate around an arbitrary axis
  18. OpenGL vs. DirectX ???
  19. Post your Best Text Adventure
  20. how to make a Countdown Timer over the game on full screen?
  21. Direct Draw 7 and Sprites
  22. 3D Vectors
  23. 2D colision with vector map
  24. drawing sprites with the windows gdi
  25. optimizing my quaternion code
  26. bullets
  27. Camera problem: rolling
  28. (C++) bizzare autokill
  29. DirectX rotation matrices
  30. z-buffer accuracy
  31. Logic???
  32. DirectInput warning
  33. Game Programming Book
  34. DirectX 8 with Borland
  35. mcisendstring & gditext
  36. lookin' for some textures
  37. Collision Detection in OpenGL
  38. Sprite Sheets
  39. how do a make a room in a text game
  40. Disco Snake
  41. DirectX:Loading bitmaps the C++ way
  42. DirectX9 question
  43. Look Here Please
  44. DirectX transformations
  45. DirectX app won't compile on release mode
  46. X Files
  47. OGL Book
  48. questions: Game ideas and assembler
  49. Tic Tac Toe again.
  50. md2 models and directx