PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 [63] 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. What's the 'f' stand for?
  2. Side scroller help
  3. some updates for my game
  4. My first try
  5. the effects of textures on my frame rate
  6. i need an idea for a first major game
  7. Open Source Game Dev
  8. Writing out a .bmp file
  9. advantages of display lists...
  10. bottleneck in frame rate occurring
  11. allegro rotation?
  12. OK, Not really a Game... But, Close!
  13. How to avoid a flickring in XOR_PUT
  14. Direct3D question
  15. DirectDraw RGB in 32 bpp modes
  16. Q about most used prog. language in C++! Confused?
  17. CS chat extracter
  18. Getting started
  19. Check out this game I wrote
  20. How to detect something inside a mouth?
  21. bouncing bullets
  22. A Few Simple Questions
  23. bullets again
  24. clarification for Atlanta420 on tutorials
  25. Texture mapping in OpenGL
  26. my tic tac toe is done .. fear?
  27. Deltas
  28. multiple pictures from a bmp in allegro
  29. 3D animation (difficult?)
  30. Direct Draw: Rotating a bitmap
  31. mci cannot find file
  32. 3D Programming Books
  33. colors?
  34. Graphics help
  35. line collision
  36. Sams Game programming book ??
  37. Windows game loop
  38. Quaternions
  39. basic collision detection
  40. Q3A textures
  41. Cgl
  42. tiling a better way
  43. DirectX or OpenGL for older computer
  44. 3d math tutorials up
  45. Interfacing with arrow keys...
  46. Need help on design
  47. simple animation
  48. draw faster
  49. What is problem with putimage
  50. Dostris (a complete game in 3 hours)