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  1. How Long and How Much?
  2. Buffer not flushing to disk
  3. Looking For an Example
  4. DirectX SDK Error, annoyance
  5. A* pathfinding: Has anyone here used it?
  6. Trig question...
  7. CScript! Where?
  8. Pure C++ newb :S
  9. BSP loader with shader support
  10. Trouble W/Glut
  11. Request>>>
  12. Linked list troubles...
  13. DX Windowed Mode Double Buffering
  14. inline asm question
  15. global variables in qbasic
  16. gluBuild2DMipmaps & access violation
  17. KEY_PRESSED error
  18. Memory Problems w/My DX game
  19. help! :D
  20. unfortunate error
  21. Point passed rectangle...
  22. New buggy problem
  23. SetCooperativeLevel()-Not setting fullscreen
  24. collision
  25. tile map bounds checking
  26. math: sline lope
  27. getting started with games
  28. DirectX Particles?
  29. Game Menus
  30. glGenTextures causes GL_INVALID_OPERATION
  31. Updating game objects...
  32. A Few questions, DirectX
  33. OpenGL Particles
  34. Maps :)
  35. help please
  36. What's the 'f' stand for?
  37. Side scroller help
  38. some updates for my game
  39. My first try
  40. the effects of textures on my frame rate
  41. i need an idea for a first major game
  42. Open Source Game Dev
  43. Writing out a .bmp file
  44. advantages of display lists...
  45. bottleneck in frame rate occurring
  46. allegro rotation?
  47. OK, Not really a Game... But, Close!
  48. How to avoid a flickring in XOR_PUT
  49. Direct3D question
  50. DirectDraw RGB in 32 bpp modes