PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 [62] 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. u got me wrong fellas
  2. TGA file loader...error reading
  3. Inline ASM with SDL Graphics (Not same as C/C++ coding result) ... :(
  4. How Long and How Much?
  5. Buffer not flushing to disk
  6. Looking For an Example
  7. DirectX SDK Error, annoyance
  8. A* pathfinding: Has anyone here used it?
  9. Trig question...
  10. CScript! Where?
  11. Pure C++ newb :S
  12. BSP loader with shader support
  13. Trouble W/Glut
  14. Request>>>
  15. Linked list troubles...
  16. DX Windowed Mode Double Buffering
  17. inline asm question
  18. global variables in qbasic
  19. gluBuild2DMipmaps & access violation
  20. KEY_PRESSED error
  21. Memory Problems w/My DX game
  22. help! :D
  23. unfortunate error
  24. Point passed rectangle...
  25. New buggy problem
  26. SetCooperativeLevel()-Not setting fullscreen
  27. collision
  28. tile map bounds checking
  29. math: sline lope
  30. getting started with games
  31. DirectX Particles?
  32. Game Menus
  33. glGenTextures causes GL_INVALID_OPERATION
  34. Updating game objects...
  35. A Few questions, DirectX
  36. OpenGL Particles
  37. Maps :)
  38. help please
  39. What's the 'f' stand for?
  40. Side scroller help
  41. some updates for my game
  42. My first try
  43. the effects of textures on my frame rate
  44. i need an idea for a first major game
  45. Open Source Game Dev
  46. Writing out a .bmp file
  47. advantages of display lists...
  48. bottleneck in frame rate occurring
  49. allegro rotation?
  50. OK, Not really a Game... But, Close!