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  1. Good sound storage method
  2. Crossplatform Sound Library -- other than SDL and Allegro
  3. DirectDraw Newbie
  4. Multiple sounds in DX
  5. u got me wrong fellas
  6. TGA file loader...error reading
  7. Inline ASM with SDL Graphics (Not same as C/C++ coding result) ... :(
  8. How Long and How Much?
  9. Buffer not flushing to disk
  10. Looking For an Example
  11. DirectX SDK Error, annoyance
  12. A* pathfinding: Has anyone here used it?
  13. Trig question...
  14. CScript! Where?
  15. Pure C++ newb :S
  16. BSP loader with shader support
  17. Trouble W/Glut
  18. Request>>>
  19. Linked list troubles...
  20. DX Windowed Mode Double Buffering
  21. inline asm question
  22. global variables in qbasic
  23. gluBuild2DMipmaps & access violation
  24. KEY_PRESSED error
  25. Memory Problems w/My DX game
  26. help! :D
  27. unfortunate error
  28. Point passed rectangle...
  29. New buggy problem
  30. SetCooperativeLevel()-Not setting fullscreen
  31. collision
  32. tile map bounds checking
  33. math: sline lope
  34. getting started with games
  35. DirectX Particles?
  36. Game Menus
  37. glGenTextures causes GL_INVALID_OPERATION
  38. Updating game objects...
  39. A Few questions, DirectX
  40. OpenGL Particles
  41. Maps :)
  42. help please
  43. What's the 'f' stand for?
  44. Side scroller help
  45. some updates for my game
  46. My first try
  47. the effects of textures on my frame rate
  48. i need an idea for a first major game
  49. Open Source Game Dev
  50. Writing out a .bmp file