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  1. AI Invader
  2. openGL programming - From MSVC++ to Dev C++
  3. openGL programming - From MSVC++ to Dev C++
  4. Blending and Depth Testing
  5. Need Aproval On An OpenGL Book
  6. Games - timing
  7. IDE & DX7+ Probs
  8. Map file formats and linked lists
  9. Can someone help me decipher this: typedef T (*V_FCT_PTR)(T);
  10. Thoughts on a game
  11. winsock
  12. i've basically stopped game programming
  13. Direct3D8 Tile-Map
  14. beginning game programming
  15. DirectSound - multiple sounds
  16. Texture mapping?
  17. 2d gaming
  18. How do I detect collision?
  19. 3DA to 3DS
  20. DirectDraw Tutorials
  21. Back to the drawing board
  22. Gdc
  23. Full Sail
  24. action replay codes
  25. DirectPlay & a DirectX question
  26. Pacman-style Maze Collision Detection
  27. Try my beta
  28. TextOut() flickering
  29. Writing a "Protocol" - Stumped.
  30. 0-60 in...?
  31. Tic Tac Toe
  32. Allegro...?
  33. Thanks
  34. Glut
  35. Packaging (under Linux and Windows)
  36. Which is best DirectX or OpenGL
  37. Best performance.
  38. OpenGL
  39. Which is best website to help with Game Programming
  40. DirectX engine nearing completion
  41. C++ and PHP communication
  42. DirectX problem solved
  43. natural leg movement
  44. Jumping Script
  45. Sonic the Hedgehog
  46. need a quick opinion before i order this book
  47. Can someone PUH_LEASE give me a link that works to IVGDAs OpenScript??
  48. Class array for easy loading of 3400 mechs
  49. Spline Surface Demo
  50. clear collisions