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  1. IDE & DX7+ Probs
  2. Map file formats and linked lists
  3. Can someone help me decipher this: typedef T (*V_FCT_PTR)(T);
  4. Thoughts on a game
  5. winsock
  6. i've basically stopped game programming
  7. Direct3D8 Tile-Map
  8. beginning game programming
  9. DirectSound - multiple sounds
  10. Texture mapping?
  11. 2d gaming
  12. How do I detect collision?
  13. 3DA to 3DS
  14. DirectDraw Tutorials
  15. Back to the drawing board
  16. Gdc
  17. Full Sail
  18. action replay codes
  19. DirectPlay & a DirectX question
  20. Pacman-style Maze Collision Detection
  21. Try my beta
  22. TextOut() flickering
  23. Writing a "Protocol" - Stumped.
  24. 0-60 in...?
  25. Tic Tac Toe
  26. Allegro...?
  27. Thanks
  28. Glut
  29. Packaging (under Linux and Windows)
  30. Which is best DirectX or OpenGL
  31. Best performance.
  32. OpenGL
  33. Which is best website to help with Game Programming
  34. DirectX engine nearing completion
  35. C++ and PHP communication
  36. DirectX problem solved
  37. natural leg movement
  38. Jumping Script
  39. Sonic the Hedgehog
  40. need a quick opinion before i order this book
  41. Can someone PUH_LEASE give me a link that works to IVGDAs OpenScript??
  42. Class array for easy loading of 3400 mechs
  43. Spline Surface Demo
  44. clear collisions
  45. OpenGL problems
  46. DirectInput
  47. Dynamic Recompilation
  48. Try out my group's game!!
  49. Strategy Game Programming.
  50. function redefinition. quake 3