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  1. openGL programming - From MSVC++ to Dev C++
  2. Blending and Depth Testing
  3. Need Aproval On An OpenGL Book
  4. Games - timing
  5. IDE & DX7+ Probs
  6. Map file formats and linked lists
  7. Can someone help me decipher this: typedef T (*V_FCT_PTR)(T);
  8. Thoughts on a game
  9. winsock
  10. i've basically stopped game programming
  11. Direct3D8 Tile-Map
  12. beginning game programming
  13. DirectSound - multiple sounds
  14. Texture mapping?
  15. 2d gaming
  16. How do I detect collision?
  17. 3DA to 3DS
  18. DirectDraw Tutorials
  19. Back to the drawing board
  20. Gdc
  21. Full Sail
  22. action replay codes
  23. DirectPlay & a DirectX question
  24. Pacman-style Maze Collision Detection
  25. Try my beta
  26. TextOut() flickering
  27. Writing a "Protocol" - Stumped.
  28. 0-60 in...?
  29. Tic Tac Toe
  30. Allegro...?
  31. Thanks
  32. Glut
  33. Packaging (under Linux and Windows)
  34. Which is best DirectX or OpenGL
  35. Best performance.
  36. OpenGL
  37. Which is best website to help with Game Programming
  38. DirectX engine nearing completion
  39. C++ and PHP communication
  40. DirectX problem solved
  41. natural leg movement
  42. Jumping Script
  43. Sonic the Hedgehog
  44. need a quick opinion before i order this book
  45. Can someone PUH_LEASE give me a link that works to IVGDAs OpenScript??
  46. Class array for easy loading of 3400 mechs
  47. Spline Surface Demo
  48. clear collisions
  49. OpenGL problems
  50. DirectInput