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  1. Direct x 8 include files
  2. OpenGL GLUT Fullscreen / Windowed Switching
  3. calling an external program from within a windows GUI
  4. Getting a degree
  5. Prog. Langauge Questions Relating to Game Programming
  6. an odd SDL problem...
  7. D3D Windowed Application
  8. integratating glut in a mdi GUI
  9. errors with opengl & glut in windows
  10. AI Invader
  11. openGL programming - From MSVC++ to Dev C++
  12. openGL programming - From MSVC++ to Dev C++
  13. Blending and Depth Testing
  14. Need Aproval On An OpenGL Book
  15. Games - timing
  16. IDE & DX7+ Probs
  17. Map file formats and linked lists
  18. Can someone help me decipher this: typedef T (*V_FCT_PTR)(T);
  19. Thoughts on a game
  20. winsock
  21. i've basically stopped game programming
  22. Direct3D8 Tile-Map
  23. beginning game programming
  24. DirectSound - multiple sounds
  25. Texture mapping?
  26. 2d gaming
  27. How do I detect collision?
  28. 3DA to 3DS
  29. DirectDraw Tutorials
  30. Back to the drawing board
  31. Gdc
  32. Full Sail
  33. action replay codes
  34. DirectPlay & a DirectX question
  35. Pacman-style Maze Collision Detection
  36. Try my beta
  37. TextOut() flickering
  38. Writing a "Protocol" - Stumped.
  39. 0-60 in...?
  40. Tic Tac Toe
  41. Allegro...?
  42. Thanks
  43. Glut
  44. Packaging (under Linux and Windows)
  45. Which is best DirectX or OpenGL
  46. Best performance.
  47. OpenGL
  48. Which is best website to help with Game Programming
  49. DirectX engine nearing completion
  50. C++ and PHP communication