PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 [58] 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. OpenGL GLUT Fullscreen / Windowed Switching
  2. calling an external program from within a windows GUI
  3. Getting a degree
  4. Prog. Langauge Questions Relating to Game Programming
  5. an odd SDL problem...
  6. D3D Windowed Application
  7. integratating glut in a mdi GUI
  8. errors with opengl & glut in windows
  9. AI Invader
  10. openGL programming - From MSVC++ to Dev C++
  11. openGL programming - From MSVC++ to Dev C++
  12. Blending and Depth Testing
  13. Need Aproval On An OpenGL Book
  14. Games - timing
  15. IDE & DX7+ Probs
  16. Map file formats and linked lists
  17. Can someone help me decipher this: typedef T (*V_FCT_PTR)(T);
  18. Thoughts on a game
  19. winsock
  20. i've basically stopped game programming
  21. Direct3D8 Tile-Map
  22. beginning game programming
  23. DirectSound - multiple sounds
  24. Texture mapping?
  25. 2d gaming
  26. How do I detect collision?
  27. 3DA to 3DS
  28. DirectDraw Tutorials
  29. Back to the drawing board
  30. Gdc
  31. Full Sail
  32. action replay codes
  33. DirectPlay & a DirectX question
  34. Pacman-style Maze Collision Detection
  35. Try my beta
  36. TextOut() flickering
  37. Writing a "Protocol" - Stumped.
  38. 0-60 in...?
  39. Tic Tac Toe
  40. Allegro...?
  41. Thanks
  42. Glut
  43. Packaging (under Linux and Windows)
  44. Which is best DirectX or OpenGL
  45. Best performance.
  46. OpenGL
  47. Which is best website to help with Game Programming
  48. DirectX engine nearing completion
  49. C++ and PHP communication
  50. DirectX problem solved