PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 [58] 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Map file formats and linked lists
  2. Can someone help me decipher this: typedef T (*V_FCT_PTR)(T);
  3. Thoughts on a game
  4. winsock
  5. i've basically stopped game programming
  6. Direct3D8 Tile-Map
  7. beginning game programming
  8. DirectSound - multiple sounds
  9. Texture mapping?
  10. 2d gaming
  11. How do I detect collision?
  12. 3DA to 3DS
  13. DirectDraw Tutorials
  14. Back to the drawing board
  15. Gdc
  16. Full Sail
  17. action replay codes
  18. DirectPlay & a DirectX question
  19. Pacman-style Maze Collision Detection
  20. Try my beta
  21. TextOut() flickering
  22. Writing a "Protocol" - Stumped.
  23. 0-60 in...?
  24. Tic Tac Toe
  25. Allegro...?
  26. Thanks
  27. Glut
  28. Packaging (under Linux and Windows)
  29. Which is best DirectX or OpenGL
  30. Best performance.
  31. OpenGL
  32. Which is best website to help with Game Programming
  33. DirectX engine nearing completion
  34. C++ and PHP communication
  35. DirectX problem solved
  36. natural leg movement
  37. Jumping Script
  38. Sonic the Hedgehog
  39. need a quick opinion before i order this book
  40. Can someone PUH_LEASE give me a link that works to IVGDAs OpenScript??
  41. Class array for easy loading of 3400 mechs
  42. Spline Surface Demo
  43. clear collisions
  44. OpenGL problems
  45. DirectInput
  46. Dynamic Recompilation
  47. Try out my group's game!!
  48. Strategy Game Programming.
  49. function redefinition. quake 3
  50. Try out my first game!!