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  1. openGL programming - From MSVC++ to Dev C++
  2. openGL programming - From MSVC++ to Dev C++
  3. Blending and Depth Testing
  4. Need Aproval On An OpenGL Book
  5. Games - timing
  6. IDE & DX7+ Probs
  7. Map file formats and linked lists
  8. Can someone help me decipher this: typedef T (*V_FCT_PTR)(T);
  9. Thoughts on a game
  10. winsock
  11. i've basically stopped game programming
  12. Direct3D8 Tile-Map
  13. beginning game programming
  14. DirectSound - multiple sounds
  15. Texture mapping?
  16. 2d gaming
  17. How do I detect collision?
  18. 3DA to 3DS
  19. DirectDraw Tutorials
  20. Back to the drawing board
  21. Gdc
  22. Full Sail
  23. action replay codes
  24. DirectPlay & a DirectX question
  25. Pacman-style Maze Collision Detection
  26. Try my beta
  27. TextOut() flickering
  28. Writing a "Protocol" - Stumped.
  29. 0-60 in...?
  30. Tic Tac Toe
  31. Allegro...?
  32. Thanks
  33. Glut
  34. Packaging (under Linux and Windows)
  35. Which is best DirectX or OpenGL
  36. Best performance.
  37. OpenGL
  38. Which is best website to help with Game Programming
  39. DirectX engine nearing completion
  40. C++ and PHP communication
  41. DirectX problem solved
  42. natural leg movement
  43. Jumping Script
  44. Sonic the Hedgehog
  45. need a quick opinion before i order this book
  46. Can someone PUH_LEASE give me a link that works to IVGDAs OpenScript??
  47. Class array for easy loading of 3400 mechs
  48. Spline Surface Demo
  49. clear collisions
  50. OpenGL problems