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  1. Which Compiler should I use?
  2. OpenAL issues
  3. tank track vertex shader
  4. Where to start...
  5. GLUT image takes over 440MB?????
  6. Throttle & Stick Configuring
  7. Direct x 8 include files
  8. OpenGL GLUT Fullscreen / Windowed Switching
  9. calling an external program from within a windows GUI
  10. Getting a degree
  11. Prog. Langauge Questions Relating to Game Programming
  12. an odd SDL problem...
  13. D3D Windowed Application
  14. integratating glut in a mdi GUI
  15. errors with opengl & glut in windows
  16. AI Invader
  17. openGL programming - From MSVC++ to Dev C++
  18. openGL programming - From MSVC++ to Dev C++
  19. Blending and Depth Testing
  20. Need Aproval On An OpenGL Book
  21. Games - timing
  22. IDE & DX7+ Probs
  23. Map file formats and linked lists
  24. Can someone help me decipher this: typedef T (*V_FCT_PTR)(T);
  25. Thoughts on a game
  26. winsock
  27. i've basically stopped game programming
  28. Direct3D8 Tile-Map
  29. beginning game programming
  30. DirectSound - multiple sounds
  31. Texture mapping?
  32. 2d gaming
  33. How do I detect collision?
  34. 3DA to 3DS
  35. DirectDraw Tutorials
  36. Back to the drawing board
  37. Gdc
  38. Full Sail
  39. action replay codes
  40. DirectPlay & a DirectX question
  41. Pacman-style Maze Collision Detection
  42. Try my beta
  43. TextOut() flickering
  44. Writing a "Protocol" - Stumped.
  45. 0-60 in...?
  46. Tic Tac Toe
  47. Allegro...?
  48. Thanks
  49. Glut
  50. Packaging (under Linux and Windows)