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  1. Games - timing
  2. IDE & DX7+ Probs
  3. Map file formats and linked lists
  4. Can someone help me decipher this: typedef T (*V_FCT_PTR)(T);
  5. Thoughts on a game
  6. winsock
  7. i've basically stopped game programming
  8. Direct3D8 Tile-Map
  9. beginning game programming
  10. DirectSound - multiple sounds
  11. Texture mapping?
  12. 2d gaming
  13. How do I detect collision?
  14. 3DA to 3DS
  15. DirectDraw Tutorials
  16. Back to the drawing board
  17. Gdc
  18. Full Sail
  19. action replay codes
  20. DirectPlay & a DirectX question
  21. Pacman-style Maze Collision Detection
  22. Try my beta
  23. TextOut() flickering
  24. Writing a "Protocol" - Stumped.
  25. 0-60 in...?
  26. Tic Tac Toe
  27. Allegro...?
  28. Thanks
  29. Glut
  30. Packaging (under Linux and Windows)
  31. Which is best DirectX or OpenGL
  32. Best performance.
  33. OpenGL
  34. Which is best website to help with Game Programming
  35. DirectX engine nearing completion
  36. C++ and PHP communication
  37. DirectX problem solved
  38. natural leg movement
  39. Jumping Script
  40. Sonic the Hedgehog
  41. need a quick opinion before i order this book
  42. Can someone PUH_LEASE give me a link that works to IVGDAs OpenScript??
  43. Class array for easy loading of 3400 mechs
  44. Spline Surface Demo
  45. clear collisions
  46. OpenGL problems
  47. DirectInput
  48. Dynamic Recompilation
  49. Try out my group's game!!
  50. Strategy Game Programming.