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  1. errors with opengl & glut in windows
  2. AI Invader
  3. openGL programming - From MSVC++ to Dev C++
  4. openGL programming - From MSVC++ to Dev C++
  5. Blending and Depth Testing
  6. Need Aproval On An OpenGL Book
  7. Games - timing
  8. IDE & DX7+ Probs
  9. Map file formats and linked lists
  10. Can someone help me decipher this: typedef T (*V_FCT_PTR)(T);
  11. Thoughts on a game
  12. winsock
  13. i've basically stopped game programming
  14. Direct3D8 Tile-Map
  15. beginning game programming
  16. DirectSound - multiple sounds
  17. Texture mapping?
  18. 2d gaming
  19. How do I detect collision?
  20. 3DA to 3DS
  21. DirectDraw Tutorials
  22. Back to the drawing board
  23. Gdc
  24. Full Sail
  25. action replay codes
  26. DirectPlay & a DirectX question
  27. Pacman-style Maze Collision Detection
  28. Try my beta
  29. TextOut() flickering
  30. Writing a "Protocol" - Stumped.
  31. 0-60 in...?
  32. Tic Tac Toe
  33. Allegro...?
  34. Thanks
  35. Glut
  36. Packaging (under Linux and Windows)
  37. Which is best DirectX or OpenGL
  38. Best performance.
  39. OpenGL
  40. Which is best website to help with Game Programming
  41. DirectX engine nearing completion
  42. C++ and PHP communication
  43. DirectX problem solved
  44. natural leg movement
  45. Jumping Script
  46. Sonic the Hedgehog
  47. need a quick opinion before i order this book
  48. Can someone PUH_LEASE give me a link that works to IVGDAs OpenScript??
  49. Class array for easy loading of 3400 mechs
  50. Spline Surface Demo