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  1. Can someone help me decipher this: typedef T (*V_FCT_PTR)(T);
  2. Thoughts on a game
  3. winsock
  4. i've basically stopped game programming
  5. Direct3D8 Tile-Map
  6. beginning game programming
  7. DirectSound - multiple sounds
  8. Texture mapping?
  9. 2d gaming
  10. How do I detect collision?
  11. 3DA to 3DS
  12. DirectDraw Tutorials
  13. Back to the drawing board
  14. Gdc
  15. Full Sail
  16. action replay codes
  17. DirectPlay & a DirectX question
  18. Pacman-style Maze Collision Detection
  19. Try my beta
  20. TextOut() flickering
  21. Writing a "Protocol" - Stumped.
  22. 0-60 in...?
  23. Tic Tac Toe
  24. Allegro...?
  25. Thanks
  26. Glut
  27. Packaging (under Linux and Windows)
  28. Which is best DirectX or OpenGL
  29. Best performance.
  30. OpenGL
  31. Which is best website to help with Game Programming
  32. DirectX engine nearing completion
  33. C++ and PHP communication
  34. DirectX problem solved
  35. natural leg movement
  36. Jumping Script
  37. Sonic the Hedgehog
  38. need a quick opinion before i order this book
  39. Can someone PUH_LEASE give me a link that works to IVGDAs OpenScript??
  40. Class array for easy loading of 3400 mechs
  41. Spline Surface Demo
  42. clear collisions
  43. OpenGL problems
  44. DirectInput
  45. Dynamic Recompilation
  46. Try out my group's game!!
  47. Strategy Game Programming.
  48. function redefinition. quake 3
  49. Try out my first game!!
  50. gluLookat doesnt work...