- Help with Ball Movement please!!
- Gravity pong!
- 3d bullet motion?
- Searching for a Bot creator
- 2d shooter
- Problems displaying a trangle
- DirectX 9 Tutorials (C# only)
- Store high scores in exe file
- Where do you get your sprites?
- Map Array to File on Disk?
- _go32_info_block.size_of_transfer_buffer
- My tetris game 2.0
- My First Game - Check It Out!
- Function return code in ASM...Please read.
- Set up allegro with dev-C++ 5
- Players don't change
- terrain fly thru preview
- Implementing ASM in games...
- Test my new tetris game
- Fonts
- pacman ai again
- Mouse 'control' prob in OpenGL
- My Matrix streaming code rip (openGL)
- Videomemory question
- Matrix Demo
- OThello 0.9 - finally working..
- object detection
- z buffer=?
- Finally, it's done!
- If statement slowdowns?
- trouble with stretch_sprite()
- Things aspiring game programmers want to know
- Getting Started
- Music and sound
- Names for game
- tutorials
- Black and white stars or Color stars
- allegro doesn't like windows
- ai for enemy ships in asteroids
- Console Poker
- gotoxy() and arrow keys
- AI (Pathfinding)
- Current project, suggestions?
- tips for testing conditions
- Useful class hierarchy?
- DirectX 8 Transparent Textures
- Help with Direct Music
- Game Programming? Questions!
- Invisible geometry :( D3D vertex prob?
- Rotating In OpenGL