PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 [57] 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. D3DXMatrixLookAtLH Questions
  2. help programming an analogue clock
  3. Platforms
  4. tiles/textures and sprites
  5. Quaternion question
  6. OpenGL function
  7. Linking error with DirectDrawCreateEx
  8. Does fmod only support 3D sound with .wave?
  9. Alpha blending rocks
  10. quick OpenGL question
  11. Loss of Game Forum Popularity?
  12. Terrain engine idea
  13. simple collision detection problems
  14. opengl help
  15. resource file problem
  16. Small terrain demo
  17. Handling Stuff on the Screen
  18. proper way to render particles (OpenGL)
  19. Newbie opengl display problem.
  20. Roidian2.0-Online!
  21. OpenGL Problems(again)
  22. Help with a simple game
  23. 3D to 2D projections via a matrix
  24. dos game help
  25. Brackeen has written a book now
  26. Taking up OpenGL(extreme n00b questions)
  27. Basic Graphics programming in C, please help
  28. Help with Char Arrays in my game
  29. win checking in connect four
  30. Which Compiler should I use?
  31. OpenAL issues
  32. tank track vertex shader
  33. Where to start...
  34. GLUT image takes over 440MB?????
  35. Throttle & Stick Configuring
  36. Direct x 8 include files
  37. OpenGL GLUT Fullscreen / Windowed Switching
  38. calling an external program from within a windows GUI
  39. Getting a degree
  40. Prog. Langauge Questions Relating to Game Programming
  41. an odd SDL problem...
  42. D3D Windowed Application
  43. integratating glut in a mdi GUI
  44. errors with opengl & glut in windows
  45. AI Invader
  46. openGL programming - From MSVC++ to Dev C++
  47. openGL programming - From MSVC++ to Dev C++
  48. Blending and Depth Testing
  49. Need Aproval On An OpenGL Book
  50. Games - timing