- How hard would this be?
- The Old Bouncing Ball
- NetHack and the Internet?
- Confuted/Blackrat: quaternion question
- Screens of Projects
- Rendering primitives in DirectX
- Text-Base games...how to start em?
- Silvercord: Rotate around an arbitrary axis
- OpenGL vs. DirectX ???
- Post your Best Text Adventure
- how to make a Countdown Timer over the game on full screen?
- Direct Draw 7 and Sprites
- 3D Vectors
- 2D colision with vector map
- drawing sprites with the windows gdi
- optimizing my quaternion code
- bullets
- Camera problem: rolling
- (C++) bizzare autokill
- DirectX rotation matrices
- z-buffer accuracy
- Logic???
- DirectInput warning
- Game Programming Book
- DirectX 8 with Borland
- mcisendstring & gditext
- lookin' for some textures
- Collision Detection in OpenGL
- Sprite Sheets
- how do a make a room in a text game
- Disco Snake
- DirectX:Loading bitmaps the C++ way
- DirectX9 question
- Look Here Please
- DirectX transformations
- DirectX app won't compile on release mode
- X Files
- OGL Book
- questions: Game ideas and assembler
- Tic Tac Toe again.
- md2 models and directx
- Input Problems
- looking for help in major Mech series
- Read string in directdraw
- Magic Square and Tic Tac Toe
- tic tac toe
- Allegro!?
- Whats Peoples Problem With the GDI?
- Tile Engine Scripting Idea. Suggestions?
- Stl?