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  1. bullets [2D]
  2. Switching to RGB from GRB
  3. Widgets with OpenGL, DirectX or SDL?
  4. DirectX8 FVFs
  5. Sphere backdrop problems
  6. Direct Draw Question
  7. Sphere code not working
  8. Separate rotations
  9. Would like to understand this about GL_LIGHT
  10. D3D vs DirectDraw
  11. Strange memset question
  12. Timers
  13. Creating a 2D GUI using Direct3D
  14. Display list not displaying?
  15. DirectX Mode Switching (Fullscreen<->Windowed)
  16. Vertical Scrolling Bitmap in SDL
  17. ID3DXLine::DrawTransform problem
  18. opengl/glut adding text on screen?
  19. sdl_opengl mystery crash
  20. DirectX 2D Frames Per Second
  21. 16 or 32-bit
  22. Game Programming FAQ
  23. Tic-Tac-Toe
  24. How to start game programming?
  25. Tic Tac Toe AI help please...
  26. allegro installation problems on dev-c++
  27. SDL or Allegro
  28. SDL with g++
  29. How to start Game Programming ?
  30. geometry won't display!?
  31. A quick question
  32. Text-based quiz game
  33. Stand alone app with MayaAPI
  34. Raycasting code
  35. opengl model transformations
  36. start game progrramin
  37. OpenGL...optimizations?
  38. OpenGL -- Bitmaps
  39. Direct Input: Mouse->Acquire
  40. Maybe.....
  41. Attaching Cylinder to Bezier curve...
  42. Drawing
  43. ..another 'voxel' screenshot
  44. OpenGL lighting
  45. Linker errors...
  46. 2D Rendering
  47. 3D models to in-game
  48. Loading a Bitmap resource for OpenGL Texture[x]
  49. How to start a game...?
  50. EmptyGlut