PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 [52] 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Widgets with OpenGL, DirectX or SDL?
  2. DirectX8 FVFs
  3. Sphere backdrop problems
  4. Direct Draw Question
  5. Sphere code not working
  6. Separate rotations
  7. Would like to understand this about GL_LIGHT
  8. D3D vs DirectDraw
  9. Strange memset question
  10. Timers
  11. Creating a 2D GUI using Direct3D
  12. Display list not displaying?
  13. DirectX Mode Switching (Fullscreen<->Windowed)
  14. Vertical Scrolling Bitmap in SDL
  15. ID3DXLine::DrawTransform problem
  16. opengl/glut adding text on screen?
  17. sdl_opengl mystery crash
  18. DirectX 2D Frames Per Second
  19. 16 or 32-bit
  20. Game Programming FAQ
  21. Tic-Tac-Toe
  22. How to start game programming?
  23. Tic Tac Toe AI help please...
  24. allegro installation problems on dev-c++
  25. SDL or Allegro
  26. SDL with g++
  27. How to start Game Programming ?
  28. geometry won't display!?
  29. A quick question
  30. Text-based quiz game
  31. Stand alone app with MayaAPI
  32. Raycasting code
  33. opengl model transformations
  34. start game progrramin
  35. OpenGL...optimizations?
  36. OpenGL -- Bitmaps
  37. Direct Input: Mouse->Acquire
  38. Maybe.....
  39. Attaching Cylinder to Bezier curve...
  40. Drawing
  41. ..another 'voxel' screenshot
  42. OpenGL lighting
  43. Linker errors...
  44. 2D Rendering
  45. 3D models to in-game
  46. Loading a Bitmap resource for OpenGL Texture[x]
  47. How to start a game...?
  48. EmptyGlut
  49. An small easy Metaball tutorial
  50. cross platform game programming