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  1. "subtractive geometry"?
  2. Loading TBitmap onto a DirectX Surface
  3. Question
  4. Update screenie with billboards
  5. Othello procedure
  6. Compression
  7. Trig in 3D Rotations?
  8. Unresolved external in d3dx9.lib
  9. Scorched Earth
  10. Slowing down game
  11. bullets [2D]
  12. Switching to RGB from GRB
  13. Widgets with OpenGL, DirectX or SDL?
  14. DirectX8 FVFs
  15. Sphere backdrop problems
  16. Direct Draw Question
  17. Sphere code not working
  18. Separate rotations
  19. Would like to understand this about GL_LIGHT
  20. D3D vs DirectDraw
  21. Strange memset question
  22. Timers
  23. Creating a 2D GUI using Direct3D
  24. Display list not displaying?
  25. DirectX Mode Switching (Fullscreen<->Windowed)
  26. Vertical Scrolling Bitmap in SDL
  27. ID3DXLine::DrawTransform problem
  28. opengl/glut adding text on screen?
  29. sdl_opengl mystery crash
  30. DirectX 2D Frames Per Second
  31. 16 or 32-bit
  32. Game Programming FAQ
  33. Tic-Tac-Toe
  34. How to start game programming?
  35. Tic Tac Toe AI help please...
  36. allegro installation problems on dev-c++
  37. SDL or Allegro
  38. SDL with g++
  39. How to start Game Programming ?
  40. geometry won't display!?
  41. A quick question
  42. Text-based quiz game
  43. Stand alone app with MayaAPI
  44. Raycasting code
  45. opengl model transformations
  46. start game progrramin
  47. OpenGL...optimizations?
  48. OpenGL -- Bitmaps
  49. Direct Input: Mouse->Acquire
  50. Maybe.....