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  1. Writing Text
  2. Bezier surfaces
  3. OpenGL question
  4. Z-Fighting
  5. My game needs testing
  6. Allegro and windows.h problem
  7. 3d pong physics
  8. Problem with DirectDraw/DirectInput/DirectSound
  9. Socket question
  10. Releasing IDirect3D8 Type
  11. Clipping
  12. rgb question
  13. Alpha blending w/o color loss
  14. Drawing a cirle
  15. 2D Game Programming Tutorials?
  16. Are there any free allegro or opengl programs?
  17. opengl question. mouse location vs gluperspective
  18. Have a quick question
  19. Doublepong
  20. Blting question
  21. making bejeweled
  22. 3d pong physics
  23. OpenGL vs DirectX
  24. "subtractive geometry"?
  25. Loading TBitmap onto a DirectX Surface
  26. Question
  27. Update screenie with billboards
  28. Othello procedure
  29. Compression
  30. Trig in 3D Rotations?
  31. Unresolved external in d3dx9.lib
  32. Scorched Earth
  33. Slowing down game
  34. bullets [2D]
  35. Switching to RGB from GRB
  36. Widgets with OpenGL, DirectX or SDL?
  37. DirectX8 FVFs
  38. Sphere backdrop problems
  39. Direct Draw Question
  40. Sphere code not working
  41. Separate rotations
  42. Would like to understand this about GL_LIGHT
  43. D3D vs DirectDraw
  44. Strange memset question
  45. Timers
  46. Creating a 2D GUI using Direct3D
  47. Display list not displaying?
  48. DirectX Mode Switching (Fullscreen<->Windowed)
  49. Vertical Scrolling Bitmap in SDL
  50. ID3DXLine::DrawTransform problem