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  1. OpenGL question
  2. Z-Fighting
  3. My game needs testing
  4. Allegro and windows.h problem
  5. 3d pong physics
  6. Problem with DirectDraw/DirectInput/DirectSound
  7. Socket question
  8. Releasing IDirect3D8 Type
  9. Clipping
  10. rgb question
  11. Alpha blending w/o color loss
  12. Drawing a cirle
  13. 2D Game Programming Tutorials?
  14. Are there any free allegro or opengl programs?
  15. opengl question. mouse location vs gluperspective
  16. Have a quick question
  17. Doublepong
  18. Blting question
  19. making bejeweled
  20. 3d pong physics
  21. OpenGL vs DirectX
  22. "subtractive geometry"?
  23. Loading TBitmap onto a DirectX Surface
  24. Question
  25. Update screenie with billboards
  26. Othello procedure
  27. Compression
  28. Trig in 3D Rotations?
  29. Unresolved external in d3dx9.lib
  30. Scorched Earth
  31. Slowing down game
  32. bullets [2D]
  33. Switching to RGB from GRB
  34. Widgets with OpenGL, DirectX or SDL?
  35. DirectX8 FVFs
  36. Sphere backdrop problems
  37. Direct Draw Question
  38. Sphere code not working
  39. Separate rotations
  40. Would like to understand this about GL_LIGHT
  41. D3D vs DirectDraw
  42. Strange memset question
  43. Timers
  44. Creating a 2D GUI using Direct3D
  45. Display list not displaying?
  46. DirectX Mode Switching (Fullscreen<->Windowed)
  47. Vertical Scrolling Bitmap in SDL
  48. ID3DXLine::DrawTransform problem
  49. opengl/glut adding text on screen?
  50. sdl_opengl mystery crash