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  1. Direct3D sprite not appearing on the screen
  2. Algorithm Inquiry
  3. OpenGL 2D Bounding Shapes advice please
  4. Please help me with my sudoku solver
  5. Wait number of seconds?! please help
  6. Need help with XNA game in c#
  7. Notepad++ Game Programming -- Working with Directx and Win32 Programming.
  8. Rainbow Table and srand (), i need help please.
  9. Game State Manager
  10. Incorrect Window made with D3D
  11. OpenGL Flickering Problem
  12. Where to start? DX9 or 11?
  13. DirectX : Problem related to applying transformations
  14. How does DirectX's Present work?
  15. OpenGl help
  16. How to setup a multiplayer game
  17. Collision boxes,zones, and allocation
  18. 3d Open GL Game - How to fix a object to the camera =)
  19. Weird Problems Compiling/ Running .NET Quake 3 Source Port
  20. Is this game possible?
  21. SDL lag when blitting
  22. Rotating a point using a quaternion, then using an inverse quaternion to rotate back?
  23. How to set up text-based character movement in c++
  24. graphics in C with MingW on windows 7
  25. integrate flash exe in C++
  26. In need of good DirectX introductory books
  27. Locating DirectX 9
  28. what to use double or int ?
  29. OpenGL Transformations
  30. Creating a chess engine in C using the Alpha-Beta pruning algorithm
  31. checking for tile collisions - teleportation?
  32. can i create a treeview for my global variables?
  33. DirectX 10 book recemondations
  34. Character movement if collision logic
  35. read part of png file
  36. Can anyone compile something for me
  37. working on a little puzzle game.
  38. DirectX SDK compatability
  39. Displaying Bitmaps
  40. Connect four game - Works and would like input
  41. Basic PC graphics
  42. Making Heat Seeking bullets
  43. Quaternion fun... Is there a more efficient way to do this?
  44. O2jam game request
  45. C++ collision detection
  46. What is wrong with this C++ SDL code?
  47. Freaky SDL conundrum
  48. Game using cursor control
  49. Making a tile engine
  50. Creating a simple square in DirectX