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  1. DirectX : Problem related to applying transformations
  2. How does DirectX's Present work?
  3. OpenGl help
  4. How to setup a multiplayer game
  5. Collision boxes,zones, and allocation
  6. 3d Open GL Game - How to fix a object to the camera =)
  7. Weird Problems Compiling/ Running .NET Quake 3 Source Port
  8. Is this game possible?
  9. SDL lag when blitting
  10. Rotating a point using a quaternion, then using an inverse quaternion to rotate back?
  11. How to set up text-based character movement in c++
  12. graphics in C with MingW on windows 7
  13. integrate flash exe in C++
  14. In need of good DirectX introductory books
  15. Locating DirectX 9
  16. what to use double or int ?
  17. OpenGL Transformations
  18. Creating a chess engine in C using the Alpha-Beta pruning algorithm
  19. checking for tile collisions - teleportation?
  20. can i create a treeview for my global variables?
  21. DirectX 10 book recemondations
  22. Character movement if collision logic
  23. read part of png file
  24. Can anyone compile something for me
  25. working on a little puzzle game.
  26. DirectX SDK compatability
  27. Displaying Bitmaps
  28. Connect four game - Works and would like input
  29. Basic PC graphics
  30. Making Heat Seeking bullets
  31. Quaternion fun... Is there a more efficient way to do this?
  32. O2jam game request
  33. C++ collision detection
  34. What is wrong with this C++ SDL code?
  35. Freaky SDL conundrum
  36. Game using cursor control
  37. Making a tile engine
  38. Creating a simple square in DirectX
  39. Terrain texturing
  40. Interested in game development and programming...
  41. OpenGL Textures
  42. OpenGL animation problem
  43. SDL_DisplayFormat() & SDL_DisplayFormatAlpha() what are they used for?
  44. Nintendo DS
  45. Help for a beginner
  46. Loading a Bitmap w/ DirectX
  47. Puget sound heightmap discription
  48. Is it a good method (BMP heightmap to raw) ?
  49. I am Looking for some suggestions.
  50. XNA 3d - 32 bit indices