PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 [48] 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. Win 32 Game Bitmap issue
  2. walking through space
  3. Reading game port with a simple compiler like BuilderX?
  4. rpg ?'s
  5. Rpg
  6. Windows GDI graphics - help pls!
  7. Do I really need to rotate?
  8. Fullscreen
  9. DirectX 9 Timing
  10. New sun for project XSpace
  11. How much planning before coding?
  12. float to pixel(OpenGL)
  13. dos acceleration
  14. OpenGL Primitive Drawing
  15. pixel coordinates(opengl)
  16. where to start with text adventure
  17. Class failure in game
  18. how to create a sliding bar in opengl?
  19. I Have No Place To Start
  20. OpenGL Window help
  21. Generating noise-like sound effects
  22. Lighting a Direct3D 9 mesh sphere
  23. NeXe
  24. human viewing angle
  25. VertexBuffer (D3D) question
  26. what do you need to start game programing?
  27. anything AI-ish?
  28. OpenGL rotation
  29. Linking Problems
  30. So im buying to buy some books
  31. Help with Galaxian.
  32. FPS properties.
  33. New cloud effect for engine
  34. configurating dev-c++ for openGL
  35. chessly ai-thingies
  36. Saving the game - help plz!
  37. Game creation starter.
  38. Bitmap Displaying Problem
  39. Sprite rotation
  40. learning windows
  41. Need help finding bugs
  42. OpenGL normal mapping.
  43. Handling movement in text-adventures.
  44. good editor for openGL?
  45. Smooth tile scrolling in Direct3D
  46. Formulas, resources for DirectX?
  47. Displaying bmp's im the first place!
  48. New to direct x, no idea what this means..
  49. Per-pixel dot3 lighting
  50. Major game issues