PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 [46] 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. SDL: Garbage collection (?) screwing me
  2. General Advice (RTS Game)
  3. Help me optimize
  4. OpenGL Again, Loading Textures onto Quads
  5. sprite collision detection
  6. Help me Understand (OpenGL Question)
  7. physics
  8. Faster method than GetFrontBuffer()
  9. Just started with OpenGL
  10. Creating a blackjack game
  11. collision dectection in 2d
  12. organizing classes in a game
  13. current state of game programming
  14. Game Designer vs Game Programmer
  15. out of bounds problem
  16. silly question??
  17. Close to perfect
  18. Game updating
  19. GLUT keyboard and mouse func separated
  20. simple blender help
  21. Mesh Rendering: Z-Buffer and Lighting
  22. Total noob in OpenGL...
  23. Running Debug in Real Time, possible?
  24. I got an unhandled exception!!
  25. Scripting games
  26. Loading TARGA with OpenGL
  27. Allegro
  28. libs out there
  29. DirectX9 Font Problem
  30. Loading Bitmap Problem
  31. OpenGL issues...
  32. Is there any to make it so you can save...do u get what i mean
  33. Texture on Texture? DX9
  34. Screenshots in DX9
  35. Terrain generation (DX9)
  36. How do I do double buffering in console?
  37. 3d Game engine - VC++ Xpress 2005
  38. Mathematics? (Peculiar Camera Rotation)
  39. Tile map loading/saving
  40. How do I make a combat msg buffer?
  41. OpenGL : Swinging camera
  42. Vector rotation
  43. Writing a checklist program for MTGO?
  44. Bitmap Collision
  45. Enable OpenGL with DevC++
  46. IDirect3D9 Necessary?
  47. Neat site for programming your own console
  48. quake I modification
  49. opengl: moving the light with level
  50. Perfect skybox tool