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  1. Display Lists (OpenGL)
  2. Text-Based Space Simulator
  3. win32 or opengl
  4. Silent Hill??
  5. My BlackJack game
  6. How to Antialias Direct3D?
  7. what loop???
  8. force windowed mode
  9. Reloading Meshes on Device Reset
  10. starting opengl
  11. path finding
  12. Unknown library
  13. First chance exception still exist in sound engine
  14. Sin Tables (and rotations)
  15. Visual C++ & DirectX, quick n00b question
  16. Noob in need of direction
  17. Game Inputs
  18. Couple of simple directdraw questions.
  19. How Can I.....(OpenGL)
  20. Don't understand
  21. Save/Load
  22. DX on Dev-CPP problem
  23. Bounding Box Collision...not working
  24. D3D Device creation fails becasue I switched to VC++ 7 (.NET)
  25. OpenGl help
  26. A quick question
  27. Problem migrating from VC++ 6 to VC++ .NET in DirectX department
  28. Working on simple Engine
  29. Goto/Label
  30. Programming books
  31. Where's the $$$?
  32. My purpose, what do I do?
  33. Layered Textures
  34. About rendering in a far point
  35. NeHe Glaux replacement??
  36. Text based game problems
  37. lightmaps vs "regular" lighting
  38. This is the Future
  39. Attempting to make a square creating function
  40. Space Pong (WIP)
  41. Tactical TBS Game...
  42. glaux.dll
  43. Separating Axis Theorem
  44. Pong is completed!!!
  45. Getting back the Red, Green, and Blue
  46. Bitmap Rotation System Questions
  47. OpenGL Window
  48. Engine <=> DX/OGL | c++ ?
  49. 2d Collision Detection in openGL
  50. glDrawPixels()