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  1. OpenGL Textures and TGAs
  2. Direct Input shutting down improperly
  3. Require immediate aid and assist. Close to commiting homicide.
  4. Recommended Method of Creating Games
  5. U V Texture coordinate translation?
  6. Allowing theplayer to shoot multi bullets.
  7. 2 pixel shaders
  8. Why Need to cast??!!
  9. Wanna see a magic trick... instructions inside
  10. Poll: Text-Based Game Preferences?
  11. Whats the deal with page faults?
  12. .blend?
  13. Scrolling background?
  14. Line drawing routine
  15. Damnit Microsoft! Direct Input?!
  16. OpenGL cube's faces mess up
  17. Weired results
  18. Visual Studio 6 Help
  19. Finally, I understand!
  20. Tweakable Radar...
  21. Setting up 2D game (VIEW)
  22. Strategy game -- Forming units.
  23. .X File format and DirectX. Crashing, but why? Damn this world!
  24. Display Lists (OpenGL)
  25. Text-Based Space Simulator
  26. win32 or opengl
  27. Silent Hill??
  28. My BlackJack game
  29. How to Antialias Direct3D?
  30. what loop???
  31. force windowed mode
  32. Reloading Meshes on Device Reset
  33. starting opengl
  34. path finding
  35. Unknown library
  36. First chance exception still exist in sound engine
  37. Sin Tables (and rotations)
  38. Visual C++ & DirectX, quick n00b question
  39. Noob in need of direction
  40. Game Inputs
  41. Couple of simple directdraw questions.
  42. How Can I.....(OpenGL)
  43. Don't understand
  44. Save/Load
  45. DX on Dev-CPP problem
  46. Bounding Box Collision...not working
  47. D3D Device creation fails becasue I switched to VC++ 7 (.NET)
  48. OpenGl help
  49. A quick question
  50. Problem migrating from VC++ 6 to VC++ .NET in DirectX department