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  1. Text-Based Game Help
  2. rotating to a target direction
  3. MUD help...
  4. Are namespaces a good idea?
  5. GDI sprite (Win32 API)
  6. Pre-computed normals not working
  7. Modeling/Animations in games
  8. what do the pro's do??
  9. loading and rendering 3ds keyframes
  10. Creating a map engine.
  11. wadawada?!?
  12. Free 3D Modeler!!!
  13. SDL question...
  14. Pong AI?
  15. Start of updated terrain engine
  16. SDL Link Errors.
  17. Open Source Old Shool FPS
  18. Gaming
  19. OpenGL Textures and TGAs
  20. Direct Input shutting down improperly
  21. Require immediate aid and assist. Close to commiting homicide.
  22. Recommended Method of Creating Games
  23. U V Texture coordinate translation?
  24. Allowing theplayer to shoot multi bullets.
  25. 2 pixel shaders
  26. Why Need to cast??!!
  27. Wanna see a magic trick... instructions inside
  28. Poll: Text-Based Game Preferences?
  29. Whats the deal with page faults?
  30. .blend?
  31. Scrolling background?
  32. Line drawing routine
  33. Damnit Microsoft! Direct Input?!
  34. OpenGL cube's faces mess up
  35. Weired results
  36. Visual Studio 6 Help
  37. Finally, I understand!
  38. Tweakable Radar...
  39. Setting up 2D game (VIEW)
  40. Strategy game -- Forming units.
  41. .X File format and DirectX. Crashing, but why? Damn this world!
  42. Display Lists (OpenGL)
  43. Text-Based Space Simulator
  44. win32 or opengl
  45. Silent Hill??
  46. My BlackJack game
  47. How to Antialias Direct3D?
  48. what loop???
  49. force windowed mode
  50. Reloading Meshes on Device Reset