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  1. Are namespaces a good idea?
  2. GDI sprite (Win32 API)
  3. Pre-computed normals not working
  4. Modeling/Animations in games
  5. what do the pro's do??
  6. loading and rendering 3ds keyframes
  7. Creating a map engine.
  8. wadawada?!?
  9. Free 3D Modeler!!!
  10. SDL question...
  11. Pong AI?
  12. Start of updated terrain engine
  13. SDL Link Errors.
  14. Open Source Old Shool FPS
  15. Gaming
  16. OpenGL Textures and TGAs
  17. Direct Input shutting down improperly
  18. Require immediate aid and assist. Close to commiting homicide.
  19. Recommended Method of Creating Games
  20. U V Texture coordinate translation?
  21. Allowing theplayer to shoot multi bullets.
  22. 2 pixel shaders
  23. Why Need to cast??!!
  24. Wanna see a magic trick... instructions inside
  25. Poll: Text-Based Game Preferences?
  26. Whats the deal with page faults?
  27. .blend?
  28. Scrolling background?
  29. Line drawing routine
  30. Damnit Microsoft! Direct Input?!
  31. OpenGL cube's faces mess up
  32. Weired results
  33. Visual Studio 6 Help
  34. Finally, I understand!
  35. Tweakable Radar...
  36. Setting up 2D game (VIEW)
  37. Strategy game -- Forming units.
  38. .X File format and DirectX. Crashing, but why? Damn this world!
  39. Display Lists (OpenGL)
  40. Text-Based Space Simulator
  41. win32 or opengl
  42. Silent Hill??
  43. My BlackJack game
  44. How to Antialias Direct3D?
  45. what loop???
  46. force windowed mode
  47. Reloading Meshes on Device Reset
  48. starting opengl
  49. path finding
  50. Unknown library