PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 [44] 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. SDL question...
  2. Pong AI?
  3. Start of updated terrain engine
  4. SDL Link Errors.
  5. Open Source Old Shool FPS
  6. Gaming
  7. OpenGL Textures and TGAs
  8. Direct Input shutting down improperly
  9. Require immediate aid and assist. Close to commiting homicide.
  10. Recommended Method of Creating Games
  11. U V Texture coordinate translation?
  12. Allowing theplayer to shoot multi bullets.
  13. 2 pixel shaders
  14. Why Need to cast??!!
  15. Wanna see a magic trick... instructions inside
  16. Poll: Text-Based Game Preferences?
  17. Whats the deal with page faults?
  18. .blend?
  19. Scrolling background?
  20. Line drawing routine
  21. Damnit Microsoft! Direct Input?!
  22. OpenGL cube's faces mess up
  23. Weired results
  24. Visual Studio 6 Help
  25. Finally, I understand!
  26. Tweakable Radar...
  27. Setting up 2D game (VIEW)
  28. Strategy game -- Forming units.
  29. .X File format and DirectX. Crashing, but why? Damn this world!
  30. Display Lists (OpenGL)
  31. Text-Based Space Simulator
  32. win32 or opengl
  33. Silent Hill??
  34. My BlackJack game
  35. How to Antialias Direct3D?
  36. what loop???
  37. force windowed mode
  38. Reloading Meshes on Device Reset
  39. starting opengl
  40. path finding
  41. Unknown library
  42. First chance exception still exist in sound engine
  43. Sin Tables (and rotations)
  44. Visual C++ & DirectX, quick n00b question
  45. Noob in need of direction
  46. Game Inputs
  47. Couple of simple directdraw questions.
  48. How Can I.....(OpenGL)
  49. Don't understand
  50. Save/Load