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  1. Why Need to cast??!!
  2. Wanna see a magic trick... instructions inside
  3. Poll: Text-Based Game Preferences?
  4. Whats the deal with page faults?
  5. .blend?
  6. Scrolling background?
  7. Line drawing routine
  8. Damnit Microsoft! Direct Input?!
  9. OpenGL cube's faces mess up
  10. Weired results
  11. Visual Studio 6 Help
  12. Finally, I understand!
  13. Tweakable Radar...
  14. Setting up 2D game (VIEW)
  15. Strategy game -- Forming units.
  16. .X File format and DirectX. Crashing, but why? Damn this world!
  17. Display Lists (OpenGL)
  18. Text-Based Space Simulator
  19. win32 or opengl
  20. Silent Hill??
  21. My BlackJack game
  22. How to Antialias Direct3D?
  23. what loop???
  24. force windowed mode
  25. Reloading Meshes on Device Reset
  26. starting opengl
  27. path finding
  28. Unknown library
  29. First chance exception still exist in sound engine
  30. Sin Tables (and rotations)
  31. Visual C++ & DirectX, quick n00b question
  32. Noob in need of direction
  33. Game Inputs
  34. Couple of simple directdraw questions.
  35. How Can I.....(OpenGL)
  36. Don't understand
  37. Save/Load
  38. DX on Dev-CPP problem
  39. Bounding Box Collision...not working
  40. D3D Device creation fails becasue I switched to VC++ 7 (.NET)
  41. OpenGl help
  42. A quick question
  43. Problem migrating from VC++ 6 to VC++ .NET in DirectX department
  44. Working on simple Engine
  45. Goto/Label
  46. Programming books
  47. Where's the $$$?
  48. My purpose, what do I do?
  49. Layered Textures
  50. About rendering in a far point