PDA

View Full Version : Game Programming



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 [44] 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103

  1. rotating to a target direction
  2. MUD help...
  3. Are namespaces a good idea?
  4. GDI sprite (Win32 API)
  5. Pre-computed normals not working
  6. Modeling/Animations in games
  7. what do the pro's do??
  8. loading and rendering 3ds keyframes
  9. Creating a map engine.
  10. wadawada?!?
  11. Free 3D Modeler!!!
  12. SDL question...
  13. Pong AI?
  14. Start of updated terrain engine
  15. SDL Link Errors.
  16. Open Source Old Shool FPS
  17. Gaming
  18. OpenGL Textures and TGAs
  19. Direct Input shutting down improperly
  20. Require immediate aid and assist. Close to commiting homicide.
  21. Recommended Method of Creating Games
  22. U V Texture coordinate translation?
  23. Allowing theplayer to shoot multi bullets.
  24. 2 pixel shaders
  25. Why Need to cast??!!
  26. Wanna see a magic trick... instructions inside
  27. Poll: Text-Based Game Preferences?
  28. Whats the deal with page faults?
  29. .blend?
  30. Scrolling background?
  31. Line drawing routine
  32. Damnit Microsoft! Direct Input?!
  33. OpenGL cube's faces mess up
  34. Weired results
  35. Visual Studio 6 Help
  36. Finally, I understand!
  37. Tweakable Radar...
  38. Setting up 2D game (VIEW)
  39. Strategy game -- Forming units.
  40. .X File format and DirectX. Crashing, but why? Damn this world!
  41. Display Lists (OpenGL)
  42. Text-Based Space Simulator
  43. win32 or opengl
  44. Silent Hill??
  45. My BlackJack game
  46. How to Antialias Direct3D?
  47. what loop???
  48. force windowed mode
  49. Reloading Meshes on Device Reset
  50. starting opengl